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Castles:NPCs

< Castles

A variety of NPCs appear in Castles as Rulers and Subjects.

For NPCs that appear as enemies in quests, see Enemies.

Named NPCsEdit

see People

Generic NPCsEdit

NPC StatisticsEdit

NameEdit

All NPCs have a name, which consists of a given name and a sometimes family name. A full list of possible names can be found at NPC Names.

When a new NPC is born, it will always be assigned a race-specific given name, but will inherit the last name of a random parent, regardless of race. This way you can have NPCs in your castle that have the last name of a race they are not part of.

You can rename any NPC.

HealthEdit

Health describes a NPC's physical wellbeing. NPCs whose health drops to 2 are considered weak, and are less effective at their work and cannot be sent on quests. Health cannot drop below 2, and NPCs cannot die because of a lack of health. Health can be restored at a Buffet or the Baths.

StaminaEdit

MagickaEdit

AgeEdit

From the age of 16, NPCs are considered Adults, and can be assigned to a work station. Once they turn 65, NPCs are considered Elders, and can no longer make children at the Bed. They usually die of old age between 70 and 80[verification needed — see talk page].

TraitsEdit

NPCs can have one to seven traits, which determines their proficiency at different tasks, relations to other NPCs, and other characteristics.

NotesEdit

  • All NPCs have a birth date listed on their character card. With the exception of the castle inhabitants at game start, these dates are randomly generated.
 
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