Named NPCsEdit
see People
Generic NPCsEdit
NPC StatisticsEdit
NameEdit
All NPCs have a name, which consists of a given name and a sometimes family name. A full list of possible names can be found at NPC Names.
When a new NPC is born, it will always be assigned a race-specific given name, but will inherit the last name of a random parent, regardless of race. This way you can have NPCs in your castle that have the last name of a race they are not part of.
You can rename any NPC.
HealthEdit
Health describes a NPC's physical wellbeing. NPCs whose health drops to 2 are considered weak, and are less effective at their work and cannot be sent on quests. Health cannot drop below 2, and NPCs cannot die because of a lack of health. Health can be restored at a Buffet or the Baths.
StaminaEdit
MagickaEdit
AgeEdit
From the age of 16, NPCs are considered Adults, and can be assigned to a work station. Once they turn 65, NPCs are considered Elders, and can no longer make children at the Bed. They usually die of old age between 70 and 80[verification needed — see talk page].
TraitsEdit
NPCs can have one to seven traits, which determines their proficiency at different tasks, relations to other NPCs, and other characteristics.
NotesEdit
- All NPCs have a birth date listed on their character card. With the exception of the castle inhabitants at game start, these dates are randomly generated.