When will DAGGERFALL be released?
If you ordered the DAGGERFALL Limited Edition you are "guaranteed" to get it earlier than this.
DAGGERFALL's initial release date was February 1995.
The first demo is currently 10.3MB zipped (46MB unzipped), which includes a swap file on your hard drive. It has also been available on different Game Magazines (those funky CD-ROMS demo things). The first demo is no longer available since it contains lots of bugs and is greatly inferior to the second demo (below).
The demo will run with the Matrox Millenium video card only with 1.9 BIOS which is available from The Matrox WWW Site.
It includes Demo versions of the character generator, the item maker, the potion maker, the spell maker, a tour of sites of interest, and a playable dungeon. Your character will be a pregenerated male 16th level spellsword. There will be no save in the demo. The Demo's 3D rotatable automapping function combines areas covered by your various dungeon explorations, until you log out of the Demo proper. The Demo also contains water, no magic items, and some 'eye candy'. Due to space restrictions, there is no monster AI in the DEMO.
The dungeon is from the pit of jagadha. The dungeon consists of 4 8x8x8 3D blocks. Each block loosely has 8 "levels": there are many partial levels, intersecting ramps between the levels, stairs, balconies, overhangs and rooms with different height ceilings.
There is a second version of the Demo. It was released only in the European Version of the April 1994 PC-GAMER and a CDROM of all Bethesda Software's products, the latter now being out of production. It has a woman character, no water, magic items, books and less "eye candy" in the dungeons and some new monsters, such as the giant bat, and an encounter with the UnderKing. It also allows for faster keyboard based movement & levitating up/down know no longer requires the PgUp/PgDn keys, but Insert/Delete. Though it has its downsides such as buggy graphics and "sticky walls", DAGGERFALL Beta Tester's apparently swear that this is the better *version and is definitely more fun to play. The demo is available from The Daggerfall Web Page at BETHESDA, and is a 15.6MB ziped file.
So how do I order DAGGERFALL & What is In the Limited Edition?
Customer Service-Daggerfall Pre-Order Bethesda Softworks 1370 Piccard Drive Rockville, MD 20850
You can no longer order the DAGGERFALL Limited Edition. However, for those collector types you are prepared to buy it off someone else, here is how it differs from the regular edition:
- serialized limited edition of 10,000 copies - a Limited Edition DAGGERFALL T-Shirt (100% cotton) Features the DAGGERFALL Box Cover design on a black background - a "World of Tamriel" mousepad - a Limited Edition DAGGERFALL poster
What will be the system requirements for DAGGERFALL?
- 486DX2/50 MHz IBM PC or compatible running DOS 5.0+ - 8MB RAM - 512-540kb Base Memory (Not yet determined) - 2x CD-ROM Drive - 30MB of Hard Drive Space (Minimum) - VLB of PCI VGA graphics card - Supports: Aria, Ensoniq, Roland, SoundBlaster, and UltraSound. Bethesda uses the HMI sounds drivers. - Joystick or Microsoft compatible mouse.
Recommended requirements are:
- Pentium IBM PC or compatible running DOS 5.0+ - 16MB of Installed RAM - Quad speed CD-ROM drive - VLB or PCI graphics card with 4MB of VRAM - 4 Different Hard Drive Space Options: 30MB, 90MB, 300MB & 500MB. Larger installs will speed up the game.
The DAGGERFALL game will be able to be run under Windows 95 but will
not be a native Windows 95 Game. It is rumoured that the setup
program for DF will have an option to add a PIF file to the Win95
desktop fully configured for Daggerfall play under Win95.
Debate is currently raging among DAGGERFALL Demo Gamers whether or not it runs slowly. Here are some tips to help you optimise its performance:
Whats this I hear about the sequels to DAGGERFALL?!
No DAGGERFALL add-on mission disks are planned.
Bethesda does have plans to do a Gold Enhanced Edition of DAGGERFALL. However, it is unlikely that there will be any significant changes to the game, due to the work being done on TES.
Development of TES3 is already well advanced under the stewardship of Bruce Nesmith as Chief Designer and Julian Le Fay as Chief Programmer. It is set in the province of Summurset Isle, and will run under a later release of X(n)gine, which incorporates SVGA. It will probably not be a native Windows 95 application. The (first) release date is slated for August 1997.
There are rumours to use DAGGERFALL as the core of an online game. Bethesda is unwilling to comment further at this point but it would be quite unlikely that an online game got off the ground in the near to medium future.
Where can I find more information on DAGGERFALL?