Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
[the Unofficial Elder Scrolls Pages, 227x71, 4.2kb] UESP Main Page
Arena
Daggerfall
Battlespire
Redguard
Morrowind

Daggerfall Custom Class

19 February 2011

A couple of days ago, I had the urge to create a character class modelled on the type of guy who rescues damsels from high towers and took on impossible quests with an idiot's innocense. Furthermore, this guy would be totally unable to wield any magic himself. He would have to rely on potions and magic items. This class is meant as just a bit of fun, although it seems to be emminently playable, at least through the lower levels.

Custom Class - The Errant Knight

Class Advantages

Immunity to magica
What you don't know can't hurt you, right?
Rapid Healing Dark
Regeneration General
This guy has the constitution of an elephant.
Athleticism
He's been doing nothing but training all his life.
Expertise in Long Blade
Its like an extension if his arm.

Class Disadvantages

Inability to Regen Spells
Light Powered Magery - Unable
Dark Powered Magery - Unable
These 3 disadvantages rule him out of using any kind of magic ever.
Forbidden Armour - Leather
Whoever saw a knight in shining leather?
Forbidden Weaponry - Axe
Forbidden Weaponry - Blunt Weapon
Forbidden Weaponry - Short Blade
Real heroes use swords. The bigger and nastier the better.
HP per level: 20

This combination sees the dagger at just over the half way mark.

Statistics

  1. STR +10 (You NEVER get weedy knights...)
  2. END +10 (All that plate armour takes it out of you)
  3. AGI +8 (Runs around like spring chicken)
  4. SPD +8 (In this game you're either quick or dead)
  5. LUC +4 (Heroes are always jammy gets)
  6. INT -17 (You don't have to be stupid to risk your life for some posh tart, but it sure helps)
  7. WIL -16 (This guy relies on luck)
  8. PERS -7 (Although your average dragonslayer is handsome, his interminable stories get really boring after the 23rd or 24th time you've heard them)

Skills

    Primary
  1. Long Blade (Never use anything else)
  2. Dodging (My famous body swerve)
  3. Running (How else is he supposed to climb to the top of the tower and rescue the princess? All those steps really tones you up)

    Major
  1. Archery (What else are you supposed to do in your spare time? Skewer a few peasants)
  2. Critical Hit (When 15 guards are hitting on you at once, you've got to thin them out a bit sharpish)
  3. Climbing (Useful for getting to those tricky top-of-the-tower windows)

    Minor
  1. Jumping (Gotta get across those dungeon pits)
  2. Medical (He gets injured so often....)
  3. Mercantile (Need a good price for all that loot)
  4. Stealth (Gotta go quietly past those guards...)
  5. Etiquette (Although not necessarily of privileged class himself, he's gotta hob-nob with the gentry)
  6. Swimming (Need to cross those moats somehow...)

Original Text Written by Shandy Bass - aevans5@csc.com


[Print] Display this document for printing (some pages may not display properly).

If you have any problems, suggestions or comments on this page or website, please feel free to use the Contact Form to send a message to the WebMaster.
This document was last modified on: Saturday, 19 February 2011, at 09:55:05 and has been accessed 7298 times ( /dagger/hints/dagcus3.shtml ).

Please note that this site is Completely Unofficial and is in no way connected to Bethesda softworks or Zenimax. Bethesda Softworks, Battlespire, XnGine, Morrowind, Redguard, Daggerfall, Arena and The Elder Scrolls are trademarks of Media Technology Limited, Copyright © 1994-2001 Media Technology Limited.