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Arena:Necromancer's Amulet

< Arena: Items: Artifacts
Artifact: Necromancer's Amulet
(lore page)
Shares Appearance With N/A
Statistics
Armor Rating Rating -9 AC
Weight Weight 0 kg
Enchantment
Spell Absorption: 100% chance, 3 rounds per level

Fortify Intelligence: +50 points for 5 rounds per level, loss at 1 point per round

Regenerate Health: 1 health point every 5 rounds, 30 rounds per level
Map Dungeon Province
High Rock
Can be used by the following classes
All classes
"The legendary Necromancer's Amulet, the last surviving relic of the mad sorcerer Mannimarco, grants any spellcaster who wears it the ability to absorb magical energy and regenerate from injury. The Amulet is mystically fortified to give the person wearing it an armor rating equivalent to plate armor, without the weight and restriction of movement. This makes the artifact popular amongst thieves and mages alike. It is the one flaw of the Amulet that it is unstable in this world - forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance."
Codex Scientia

The Necromancer's Amulet is an amulet artifact that can be obtained by taking part in its artifact quest.

The Necromancer's Amulet can be used by any class, and as such one of its greatest assets is its inherent -9 AC bonus to armor rating when equipped. As stated in its description, this is equivalent to having basic plate armor equipped in every armor slot, and so this artifact can be especially useful for classes who are unable to wear higher-quality armor types, or no armor at all. Even the few classes capable of wearing plate armor can make use of the sizable armor rating bonus this artifact provides in addition to their own equipped plate armor.

When its enchantment is used, the Necromancer's Amulet grants a 50 point fortification to Intelligence, indirectly granting an increase in total spell points as well for classes able to use magic. This spell point increase will not actually refill a character's spell points when first used, but combined with the 100% spell absorption effect part of the enchantment, this allows for the replenishment of these new extra spell points when faced with magic-wielding enemies (or these spell points can simply be replenished with potions of Restore Power). The Necromancer's Amulet is thus also useful for Mages and Mage subclasses who need a temporary spell point boost to cast more expensive spells.

The amulet's enchantment also provides a modest health regeneration effect. Neither this nor the spell absorption enchantment are as effective as similar enchantments possessed by other artifacts - the health regeneration in particular starts out at a measly 6 health points total at level 1 and only reaches 120 points total by level 20 - but they can still be useful in managing your resources.

Quest DialogueEdit

Quest-starting Rumors

  • "If you go [Direction] a little and to a little tavern called the [Tavern name], you'll find this shady character who says he knows how to find some old relic, the legendary Necromancer's Amulet or something. Suppose he's telling the truth: the Amulet is supposed to regenerate any mage's power, and to give the user protection better than plate mail without the weight. If I had time, I'd be the first in line."
  • "[Provincial exclamation], if you know a mage interested in having his power regenerated, you might want to make a small investment over at the [Tavern name], that's a tavern [Direction] of here. Look for a shady looking chap, you can't miss him, and ask him about the Necromancer's Amulet. Heard of it? Well, he'll probably tell you all you need to know."
  • "[Provincial exclamation], you'd think mages would be too logical to get involved in quests for mythical relics that'll supposedly make them incredibly powerful. I saw two mages over at the [Tavern name], a respectable inn [Direction] of here, bartering with this guy over the Necromancer's Amulet. They didn't have enough money for the information he had, lucky for them."

Tavern Encounters

  • The man next to you shakes your hand eagerly, "You want some information about the Necromancer's Robes? Glad to meet you, I'm [NPC name]. I know this isn't a good way to begin negotiating, but I've been trying to sell the information I have on their location all day long and hardly anyone will talk to me. I think the Mages Guild in [Settlement name] must be afraid. Well, they have caused me to lower my price. I'll tell you how to find the most powerful magical relic in Tamriel for [Amount of gold] gold. Do we have a deal?"
  • "Glad to hear you bring it up, [PC race]," says a young man next to you. "I'm [NPC name] and I was just beginning to assume that no one in [Settlement name] has ever heard of Mannimarco and his Necromancer's Robes. So you're in luck, [PC race]. My new price for telling you exactly how to find the robes that will make any trickster into an archmage is [Amount of gold] gold pieces. As they say, take it or leave it."
  • A man strolls across the room to your side at the mention of the Necromancer's Robes. He looks you over carefully before speaking. "You may have heard about me, [PC race]? Well, at least you've heard of Mannimarco, the wizard whose robes you wish to possess. You have needs and I have needs, mine being [Amount of gold] gold. Being impecunious in [Settlement name] is so tiresome, don't you know? Does this deal please you?"

Negotiation

  • "Please don't insult me with pitiful offers. Tell me what you'll really pay for the information, [PC race]."
  • "That's what I paid for your mother last night, but I want a lot more for something worthwhile. Don't insult me again, [PC race]."
  • "I can understand bargain shopping, but you're being ridiculous. I'm going to need a lot more than that."
  • "Well, you'll probably find me here for [number of] days or so, provided the [Settlement name] locals don't drive me out of the [Settlement type]. Come back if you change your mind."
  • "What a disappointment. Goodbye then. I'll be at [tavern] for [number of] more days if you change your mind."
  • "I understand your monetary situation. If it changes, I'm staying here [number of] days more. Please excuse me, [PC race]."
  • "Sorry, I've already turned someone down who offered that. What's your reaction to [Amount of gold] gold pieces?"
  • "A little backbone I like, [PC race]. Would you consider [Amount of gold] gold instead?"
  • "Are you certain you can't make it [Amount of gold] gold? I'd agree to that."

New Encounter (after rejecting the quest)

  • [NPC name] comes in from the back at the mention of the Necromancer's Robes. He shakes your hand gregariously. "Good to see you again, [PC race]. You've come to buy the information I have about the Necromancer's Robes, eh? I think I told you I'd let you know everything for [Amount of gold] gold pieces, right?"
  • "If it isn't [PC race], back in [tavern] already," [NPC name] appears at your side, rising from a side tavern table. "Guess you changed your mind. I haven't changed mine about the Necromancer's Robes. If you want to know how to get it, you better have [Amount of gold] gold pieces..."
  • At the mention of the Necromancer's Robes, the familiar figure of [NPC name] appears next to you. "Back again, [PC race]? Well, the offer still stands, lucky for you. I will tell you everything I know about the location of the Necromancer's Robes for [Amount of gold] gold pieces. No credit, naturally."

Location

  • Excellent, [Player Name], happy to do business with you. Now then, here is what I know. I may not look like it, but I am of noble blood, a member of one of the first families of High Rock. For century upon century, my family has been involved in the politics of Arena. Most of the rulers in the family have been servants for the good of the people, but occasionally a bad egg turns up like my great uncle. When my father took the rulership from him, he found that my uncle had a vast storeroom of items confiscated from travelers, including a map to the place where the Necromancer's Amulet is supposed to be now. Most of this he returned to the rightful owners, but this map was lost in a place called the [Dungeon name]. If you go there, you should be able to find the map again, and use it to locate the Amulet. Now I must leave you. Good luck, [PC race].

NotesEdit

  • Page 120 of The Codex Scientia erroneously refers to the artifact as the Necromancer's Ring, while in-game dialogue refers to it as the Necromancer's Robes.