Name |
Subject Description |
Ruler Description |
---|
Headstrong |
Best at the Furnace and Workshop. Adept at using Shields. |
Makes everyone better at the Furnace and Workshop. |
Considerate |
Best at the Kitchen and Loom. Skilled with Protective spells. |
Makes everyone better at the Kitchen and Loom. |
Bossy |
Bosses coworkers around, making them efficient but miserable. |
Makes everyone more productive, at the expense of happiness. |
Enduring |
Lives longer. |
Lives longer. |
Emotional |
Feels everything strongly. |
Rulings have a stronger emotional impact. |
Envious |
Hates it when coworkers are more productive than them. |
Increases material gains in Rulings. No subject can be happier than the ruler. |
Haunted |
Often chased around by a ghost, who will sometimes do their work for them. |
Increases hauntings in the castle. |
Heartless |
Miserable to work with. Skilled with Frost. |
Prohibits subjects from being happy. All subjects are skilled with Frost. |
Volatile |
Fueled by anger. Skilled with Shock. |
Rulings bring less joy. All subjects are skilled with Shock. |
Jester |
Enjoys telling a good joke, even when not appropriate. |
Rulings bring more joy. |
Sophisticated |
Less productive, but easily made happy by music, literature, and art. |
Makes everyone happier, but less productive. |
Leader |
Rallies coworkers to work faster, their Happiness aligning with theirs over time. |
Makes rulings that may inspire workers. |
Mighty |
Best at the Oil Press and Smithy. Skilled with Melee weapons. |
Makes everyone better at the Oil Press and Smithy. |
Perceptive |
Best at the Mill and Sewing Table. Skilled with Ranged weapons. |
Makes everyone better at the Mill and Sewing Table. |
Pyromaniac |
Best at the Kitchen, Furnace and Smithy. Skilled with Fire. Prone to arson. |
Uses more oil in the castle. Makes everyone skilled with Fire. |
Reckless |
Works and fights with zeal, but at the cost of their Health. |
Rulings are more impactful, for better or for worse. |
Charming |
Distracts coworkers. Skilled with Summoning spells. |
Distract subjects, reducing productivity, but rulings bring more joy. |
Melodramatic |
Prone to overwrought retellings of lengthy stories from history. |
Some rulings may cause more drama than expected. |
Devious |
Prone to assassination. Worryingly skilled with Daggers. |
Prohibits subjects from being happy. Harder to assassinate. |
Tribal |
Works and fights better next to family members. |
Encourages familial cooperation. |