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File:SR-interior-Temple of Miraak 12.jpg

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SummaryEdit

Temple of Miraak, lurker statues

Prima Guide: Pass the banquet table and its long-dead feasters, opening a second iron door with the key. After a connecting corridor with a window, move into another feasting hall, devoid of foes but featuring strange carved totems you haven’t seen before. Pass by these weird fishlike heads into the kitchens, which hold a few ingredients and a narrow windowed passage with a handle to pull.
The Fate Of The Skaal: The grim fish-headed statuary at Miraak’s temple bears a resemblance to the unspeakable atrocity that appears to thwart you and the regrouping Skaal. Step forward and engage the Lurker, watching for its dark tendrils, ranged attack of black spittle, and foot-stomping splashes. This tough fellow is more easily contained if you utilize the Wind Stone to hide behind as you dodge its attacks. When the slimy beast is slain, your quest updates:

LicensingEdit

Copyright This image was created for use on UESP using components taken from the Elder Scrolls series of video games or from websites created and owned by Bethesda Softworks. The copyright for the components is held by Bethesda Softworks while the copyright for this particular composition is held by UESP. It is available for use under the same Attribution-ShareAlike 2.5 License as our text content. For further details, see our copyright policy. NewUESPLogo1.png

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Date/TimeThumbnailDimensionsUserComment
current22:59, 21 July 2023Thumbnail for version as of 22:59, 21 July 20233,840 × 2,160 (1.48 MB)Imperialbattlespire (talk | contribs)
15:32, 4 December 2013Thumbnail for version as of 15:32, 4 December 20131,600 × 1,200 (668 KB)S'drassa (talk | contribs)Temple of Miraak, dragon statues Category:Dragonborn-Interior Images
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