Erik Parker | |
---|---|
Role(s) | Programmer |
Softworks tenure | Nov 1999–May 2001[1] |
Erik Parker was a programmer at Bethesda during the development of The Elder Scrolls III: Morrowind. Erik was at least partly responsible for the collision and physics system used in the game.[2]
Elder Scrolls Game CreditsEdit
- The Elder Scrolls III: Morrowind — Additional Programming[3]
Known ContributionsEdit
This list is non-exhaustive and includes only contributions which have been confirmed to be implemented, fully or partially, by Meister.
- Morrowind — In Erik's own words, he "Designed and implemented a custom GUI using C++. Included the OO C++ design and implementation of GUI components like lists, buttons, and edit fields."[1] Further he describes that he "Designed and implemented the complete OO C++ class hierarchy used for any agent in the game, including agents controlled by the artificial intelligence and the agent controlled by the player."[1] Finally, Erik "Designed and implemented OO C++ system used to handle physics and collision for 3D game objects."[1]
InterviewsEdit
- Oct 2000: Voodoo Extreme: Morrowind Design Diary II
- Mar 2019: Polygon: Morrowind: An Oral History
External LinksEdit
ReferencesEdit
- ^ a b c d LinkedIn — Erik Parker
- ^ Voodoo Extreme: Morrowind Design Diary II
- ^ Morrowind:Credits
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