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Services: not written Personal Inventory: not written House Contents: not written Unique Dialogue: not written |
Dumbuk gro-Bolak (dumbuk gro-bolak) | |||
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Location | Gnisis, Barracks Wolverine Hall, Outside |
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Race | Orc | Gender | Male |
Level | 12 | Class | Knight |
Other Information | |||
Health | 133 | Magicka | 84 |
Alarm | 100 | Fight | 30 |
Faction(s) | Imperial Legion (Trooper) |
Dumbuk gro-Bolak is an Orc knight who bears the distinction of being the only named NPC found in two locations simultaneously. He can be found at both the Imperial Legion strongholds of Gnisis and Wolverine Hall. Both versions are identical, even with the same ID (their dialogue may be slightly different, as some dialogue is location-dependent, but otherwise it should all be the same). If you ask other knights for a little advice, they'll recommend you talk to him, calling him "the ideal knight". Sure enough, he is very knowledgeable about the various types of armor and weapons, but is otherwise not particularly notable.
Like all Orcs, he has a natural resistance to magicka, and can boost his health, fatigue and attack for short periods, at the cost of agility, but otherwise knows no spells.
DialogueEdit
Topic | Dialogue |
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heavy armor styles | "In the West, cheap iron, steel, and silver heavy armor is made in quantity for the Legions, and many are trained in its use. In the East, the expense of the superb ebony and daedric heavy armors limits their use to aristocratic families. Suits of ebony and daedric armor are passed down from generation to generation, and represent a sizable portion of a Great House nobles' personal wealth." |
killing and murder | "According to Imperial custom, killing is justifiable in war, self-defense, defense of property, and affairs of honor. Other killings are murder, and punishable by fines and compensation, or by punitive labor. Local custom also permits killing in House Wars sanctioned by the state. Outlaws have no rights, and may be killed without scandal or sanction. Guards may use deadly force in the line of duty." |
blunt weapons | "Clubs and staves are cheap, easy-to-master, all-purpose weapons for travelers and militias. The mace and morningstar are one-handed, the warhammer is two-handed, slow, and heavy; all three are proper weapons for professional warriors. Rank them by effectiveness as club, staff, mace, morningstar, and warhammer, with club least effective." |
weapon repair | "Nothing to it. Just get yourself an armorer's hammer and start banging away. Of course, you don't literally use the hammer on a blade's edge. Unless you're a barbarian. The 'armorer's hammer' is just a package deal, a complete portable kit for maintaining your armor and weapons in the field. And my advice is pay a smith to do your repairs unless you have a decent skill as an armorer." |
armor repair | "Nothing to it. Just get yourself an armorer's hammer and start banging away. Anyone can do it. Of course, anyone can do it really badly, too. It does help to have a little skill. But if you got plenty of time, and a lot of coin for hammers, you can teach yourself. Actually, unless you're a professional armsman, you probably should pay an armorer to keep your weapons in good repair." |
long blades | "The broadsword, saber, longsword, and claymore are Western weapons. The katana and dai-katana are Akaviri-style blades. Long blades, one-handed or two-handed, and the most common weapons here. The claymore and dai-katana are two-handed weapons, and relatively heavy and slow; the rest are one-handed. Rank them by effectiveness as broadsword, saber, longsword, katana, claymore, and dai-katana, with broadsword least effective." |
armor types | "Shields and tower shields are basic armor protection, but limit you to one-handed weapons. For body armor, get a cuirass first for the chest, then greaves for the legs, helm for the head, and boots for the feet. Add left and right pauldrons for upper arms and gauntlets or bracers for lower arms. Balance protection against weight; you can't fight if you're exhausted by the weight of your armor." |
speechcraft | "Speechcraft involves the allied arts of verbal communication, entertainment, and persuasion. A master of speechcraft understands the subtleties of language, and teases meaning out of obscure mysteries. An entertainer with speechcraft skill knows how to move his audience, how to reinforce a tales' moral, and how to make a tale come alive for the listener. A diplomat -- or fast-talking con man -- can sway the judgements and emotions of a listener to achieve his own ends." |
body armor | "First, wear as much armor as you can carry and still fight without passing out. Second, use armor that matches the style you are skilled in -- light, medium, or heavy armored style. Third, keep your armor in good shape. Worn armor is less effective; badly-worn armor is just as heavy as new armor, but provides almost no protection. Fourth, buy the best quality armor you can afford. Fifth, if you're trained in unarmored style, you may be better protected without armor than with armor." |
shields | "The two basic shield styles are the standard shield and the much larger and heavier tower shield. Use the bigger shield if you have the strength and endurance. Different materials are heavier and lighter, but your actual effectiveness with the shield depends on your skill in the light, medium or heavy armored fighting styles." |
spears | "Two styles of spear are popular here, both used two-handed for thrusting attacks: the spear and the halberd, with the halberd the most effective. Spear weapons have the longest reach of any weapon -- except, of course, marksman weapons." |
axes | "Only two types of axe are common here -- the one-handed war axe and the two-handed battle axe. Use the war axe with a shield or use the two-handed battle axe for maximum effect." |
RumorsEdit
- "My notion of the ideal knight is an Orc named Dumbuk gro-Bolak. He serves with the Legion under General Darius up in Gnisis. You'll usually find him in the barracks. Look him up. He knows his trade, and Vvardenfell." --little advice possible from bards and knights
GalleryEdit
NotesEdit
- There are two versions of this NPC.
- The Morrowind Patch Project, version 1.6.4, addresses this issue. The Dumbuk clone in Wolverine Hall is removed.
- Many classes have class-specific lines where they will direct you to a specific member of their class if you want to know about their trade. If you ask other bards for a little advice, they will direct you to Dumbuk gro-Bolak, even though he is not a bard. Furthermore, their line checks if the person speaking it is not Ales Julalanie, suggesting they were meant to direct you to her. ?