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Morrowind:Thieves Tools

< Morrowind: Items(Redirected from Morrowind:Journeyman's Probe)

Thieves' Tools are used to deal with locked doors and containers. Lockpicks are used for opening locks while probes are used for disarming traps. To use them, equip them like a regular weapon then aim at the door or container and "attack".

There are five standard grades of lockpicks, and six grades of probes. However, vendors sell only apprentice's, journeyman's and master's equipment. An artifact, the Skeleton Key, is the highest quality lockpick in the game; it can be acquired by completing a quest for the Thieves Guild.

LockpicksEdit

Item Weight Value Uses Quality
Apprentice's Lockpick

Apprentice's Lockpick
pick_apprentice_01

0.25 10 25 1.0
Journeyman's Lockpick

Journeyman's Lockpick
pick_journeyman_01

0.25 50 25 1.1
Master's Lockpick

Master's Lockpick
pick_master

0.25 100 25 1.3
Grandmaster's Pick

Grandmaster's Pick
pick_grandmaster

0.25 200 25 1.4
Secret Master's Lockpick

Secret Master's Lockpick *
pick_secretmaster

0.25 500 25 1.5
The Skeleton Key

The Skeleton Key
skeleton_key

0.50 1000 50 5.0

ProbesEdit

Item Weight Value Uses Quality
Bent Probe

Bent Probe
probe_bent

0.25 2 5 0.25
Apprentice's Probe

Apprentice's Probe
probe_apprentice_01

1.00 10 25 0.50
Journeyman's Probe

Journeyman's Probe
probe_journeyman_01

0.25 50 25 0.75
Master's Probe

Master's Probe
probe_master

0.25 100 25 1.00
Grandmaster's Probe

Grandmaster's Probe
probe_grandmaster

0.25 200 25 1.25
Secret Master's Probe

Secret Master's Probe *
probe_secretmaster

0.25 500 25 1.50

* Secret Master's lockpicks and probes are not available in-game and can only be accessed using the either the console or the Construction Set.

BugsEdit

  • When drawing a weapon, right before striking, you can enter the inventory menu and replace your weapon with a lockpick.
    • If your target is wearing any armor, they will become invulnerable. ?
    • Otherwise, they will die instantly. ?