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Oblivion talk:White Gold Tower

TopEdit

I've heard that it's possible to reach the top by jumping on paintbrushes, although you have to stand on one of the spires as the floor isn't solid. Can anyone confirm this? --Justthisguy 09:33, 7 January 2007 (EST)

You can definitely get there but I don't know about the floor. --Bambobo
Confirmed. If you stand on the floor you fall back through it.
I got to the top of it with paintbrushes on the PS3 and I also can confirm that unless you create an artificial platform with paintbrushes, you will fall through. The majority of the tower is simply wire-framed and apart from the first bottom section, everything else isn't solid. If you get up past the first section before it starts to curve in, you can enter the inside of the tower and look up to see the wire frames yourself. — Unsigned comment by 71.173.145.52 (talk)

What's the Diameter?Edit

I'm sorry if this seems a little random, but would anyone happen to know the diameter of White Gold Tower? IHIMSELF 00:57, 24 June 2008 (EDT)

Nope. infact it tends to defy reality; Unless Cyrodiil is smaller than a modern (real world) city, it should be not invisible from the farthest borders. So we can only assume it grows larger as you move away from it. This only applies to the PC mind you. No one else in the world ever makes mention of being able to see it from such bizarre distances. 74.128.56.194 13:46, 24 June 2011 (UTC)

SkepticalEdit

I don't believe you can see the tower from Leyawiin or Anvil. It's easy from the other cities but those two are just too far away. The fact I can't do it myself doesn't mean it's impossible though. Can anybody prove it with a screenshot? --RpehTalk 06:08, 7 October 2007 (EDT)

Having now checked this, you can't see the tower from Leyawiin or Anvil and you can only see it from the other cities by moving away from the city. The text on the page was really just "You can see it if you go high" so I'm taking it off. --RpehTCE 10:58, 18 October 2007 (EDT)

Center of all Tamriel?Edit

I believe that White gold tower is the center of all of Tamriel. So if you stand in the middle of white gold tower you are the center of all Tamriel :). Can anyone confirm this?

It is the center of the universe, not Tamriel, according to the Nu-Mantia Intercepts.

Pretty much it seems. [Map of Tamriel] --Kantor 05:06, 19 February 2008 (EST)

ImagesEdit

I would like to get the images but the article doesn't mention the exact places from where the images are needed. Can someone give me the location list? --Mankar CamoranTCE 12:12, 17 November 2007 (EST)

The list of places was actually removed. So I will just remove that tag as well. --Mankar CamoranTCE 11:04, 19 November 2007 (EST)

Long NotesEdit

Not sure if someone is in the process of editing but the note that was added I think is to long for notes -Herkron

I have fixed this problem. Thanks for pointing it out ;) --Matthewest TCE 01:29, 25 April 2008 (EDT)

unable to editEdit

only the notes and links can be edited. is it protected? what's up? — Unsigned comment by Temple-Zero (talkcontribs)

The main part of the text is at Lore:White Gold Tower. You'll find that's true for many of the articles that share content between Tamriel and Oblivion: the non-game-specific information is actually located on the Tamriel article, but the text is also displayed on the Oblivion article (the {{Lore:White Gold Tower}} bit is what makes the Tamriel article be displayed here). --NepheleTalk 23:00, 26 July 2008 (EDT)

HeightEdit

How tall in meters? DGAny Questions? 21:04, 17 April 2014 (GMT)

Re: Rooftop accessibilityEdit

Rather than engage in an edit war over this one line that DG keeps trying to reword and re-add, I want to put this up to a discussion on the talk page, and we can discuss it as a community and decide via a consensus how noteworthy his addition is to the page.

In the game, the White Gold Tower's roof is not accessible as a cell that can be explored by the player. Dragon Guard's edit adds the -- in my opinion speculative -- statement that the roof was perhaps meant to be accessible. On what basis can such a conclusion be made?

It is true, what Dragon Guard's edit says, that the original release trailer shows Uriel VII standing on a torch-lit roof overlooking the Imperial City and the surrounding land during his monologue. I don't contest the validity of the claim. However, how does the assertion that it was purportedly a place the player could access hold up as something we can post as a factual statement? I think this is a very speculative statement, suggesting that it could have been player-accessible, and that it's got no factual basis for inclusion on the wiki.

I see Uriel on the rooftop as nothing more than some artistic license with creation of the advertisement of the game, showing the Emperor looking over his lands one last time before he dies and everything goes --quite literally -- to hell. -damon  talkcontribs 17:36, 28 June 2016 (UTC)

I can't help but think that putting someone on the top in trailer would cause paint brush glitch users to think "Why can't I stand at the top? I always fall.". Then again, what happens in trailers is not always a true reflection of what actually happens in game. Unless Uriel was standing on a paint brush, or more than one paint brush. --Dragon Guard (talk) 21:10, 28 June 2016 (UTC)
I agree with Damon. The Emperor standing on top of the tower is merely a way to build atmosphere, and the conclusion that the top of the tower was originally meant to be accessible does not logically follow from this observation. Unless there's some leftover code in the game's files or a developer interviewer to that effect, we have no reason to believe that the top of the tower was meant to be accessible. Zul do onikaanLaan tinvaak 22:20, 28 June 2016 (UTC)
"Don't believe everything you see in the trailers." certainly applies here. They probably wanted it to look cool. --Dragon Guard (talk) 22:41, 28 June 2016 (UTC)
I still think we should put a note on the page and say that particular part of the trailer fails to reflect what is possible during gameplay. --Dragon Guard (talk) 15:21, 29 June 2016 (UTC)
"Emperor Uriel Septim VII is seen standing at the top of this tower in the game's trailer. However, there is no practical means of access to the top."
This note is on the page already. It covers everything that needs to be said about that matter. -- SarthesArai Talk 15:36, 29 June 2016 (UTC)

() Means of access is one thing; not being able to stand at the top is another. I don't know why they didn't actually make it accessible. Needless to say, the trailer was produced before Oblivion was capable of being purchased, so it's quite possible that things were altered. It's make sense for characters to be able to stand on the top, as it would accurately reflect that part of the trailer. The note needs to mention that even if the area at the top of the tower is reached, the top of the tower is unable to be stood on, as you will fall straight through it. The trailer does ask questions which are perceivable when someone uses the paint brush glitch to get to the top. How did Uriel get to the top of the tower? And why did he not fall through the top of the tower? Additionally, the exact reason why he is standing at the top during the trailer is unknown; it can only be speculated. --Dragon Guard (talk) 18:38, 29 June 2016 (UTC)

The note is fine as is. We don't need to specifically state that you can't stand on an inaccessible area, that goes without saying. There is no reason to believe that the top of the tower was ever meant to be accessible to players, so there's no sense in listing any information to that effect on the page. Zul do onikaanLaan tinvaak 21:09, 29 June 2016 (UTC)
It only shows him standing at the top during the trailer. If, say, we saw him inside the tower, walking towards a ladder which doesn't appear in the final game, and then the scene cuts to him at the top, we could say the trailer suggests that there was originally meant to be a ladder serving as means of access to the top. Maybe it was just an unfinished area they developers didn't get around to completing. --Dragon Guard (talk) 07:23, 30 June 2016 (UTC)
That it's an unfinished area developers were working on is also speculative. As was said above, short of code or cell data left behind in the game (and to my knowledge there isn't any data regarding the peak of the tower), anything that could be said in addition to what was already said is something we have no factual basis to post, nor is there enough to create an inference about it. We should just keep what's indisputably factual, which includes these two already posted points: Uriel VII was on the tower in the trailer, and the top of the tower is inaccessible during normal gameplay. -damon  talkcontribs 14:00, 30 June 2016 (UTC)

AccessibilityEdit

Please can we nip something in the bud? I don't want to start any flame wars, but, months later in retrospect, I believe the top of the tower was meant to be accessible—not necessarily to players, mind you—wouldn't want officials at the tower to give away secrets to just anyone about how to reach the top, would we? I believe it to be the case because it's standard practice to incorporate an element of beliavability and fact in a fictional product (in this case, it's a video game) to some degree. It is a basic principle that everything is feasible: no matter how ridiculous, it has to feel as though it is right. It is only fantasy in terms of how they went about solving the fact, such as stopping Mehrunes Dagon after his demolition of the Temple of the One.

Hang on... Isn't there such a thing as teleportation? They had guild guides in Morrowind that could teleport you instantaneously from one Mages Guild to another, so if the Emperor had someone to teleport him to the top of his tower, that would be totally believable. Issue resolved. But another issue remains: why can't you stand on the top? To be perfectly honest, I don't think the developers were very much concerned with this. After all, you can't stand on the top of the Arcane University after you become Arch-Mage. The devs have more important things to worry about rectifying in the game, such as quest-breaking bugs; making the top of either/both structure/structures accessible is the least of their concerns. To put it bluntly, they probably don't care about it. What do you think? •D. G.|Talk|Work• 21:42, 23 December 2016 (UTC)

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