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Detail
Quick Summary: written by Runs-in-Rivers, not checked


Walkthrough: written by Runs-in-Rivers, not checked


Quest Stages: written by MolagBallet, not checked
ON-qico-Zone Story.png Save the villagers from the Drublog.
Zone: Malabal Tor
Zone StoryThis quest is part of the Zone Story
Faction: Aldmeri Dominion
Objective: Required for Cadwell's Almanac Velyn Harbor — Free Velyn Harbor from Drublog and Redguard invaders.
Quest Giver: Lieutenant Ehran, Corporal Anerel
Location(s): Velyn Harbor
Previous Quest: To Velyn Harbor
Next Quest: One Fell Swoop
Reward: (?)
XP Gain: (?)
ID: 4193
The citizens of Velyn Harbor live in fear
Redguard invaders attacked Velyn Harbor, while Drublog Wood Orcs entered the town from the hills. With the harbor's defenders either killed or scattered in the attack, only a few Fists of Thalmor continue the defense. (when taken from Corporal Anerel)
<or>
Redguard invaders and Wood Orcs from the Drublog clan attacked Velyn Harbor. Lieutenant Ehran plans to create a militia to take back the city. (when taken from Lieutenant Ehran)


Quick WalkthroughEdit

  1. Rescue four civilians in Velyn Harbor.
  2. Talk to Sergeant Linaarie near the forge.
  3. Talk to Lieutenant Ehran east of Velyn Harbor.
  4. Blow the signal horn at the gate.
  5. Talk to Lieutenant Ehran.

Detailed WalkthroughEdit

 
The recruits being trained

Talk to Lieutenant Ehran at the entrance to Velyn Harbor. He says a Redguard force and a group of Wood Orcs, known as the Drublog, attacked the city at the same time. He tells you to rescue civilians from the Trade Hall and the Mages Guild and tell them to gather at the Fighters Guild barracks.

Or, you can find Corporal Anerel just outside the Fighters Guild entrance. She has much the same story to tell, and will mention Ehran's plans to raise a militia before asking you to rescue the civilians.

There are four civilians to rescue. Muramil and Parmbarel are in the Mages Guild, which is at the north end of the city. Bishanti and Imriel are hiding in the Harbor Customs Hall, which is in the west side.

Once you have spoken to the civilians and urged them to join the militia, you'll find Sergeant Linaarie by the Fighters Guild. She congratulates you, but she also says Lieutenant Ehran has gone off looking for Captain Cularalda, who has disappeared. She was on the docks when the Ra Gada arrived, and is presumed dead or held captive. Linaarie suspects more is going on; either way, the Lieutenant needs to exercise caution.

Cross the main bridge to the east. The militia has driven much of the invading force back, but there is more work to be done. When you find Ehran, just past the bridge, he says the Fists of the Thalmor need to alert the rest of the Broken Coast. You will have to clear the road, then blow a signal horn to let the runner know it is safe. Go to the gate, kill any nearby Drublog, and use the horn. Once the runner is safely on their way, you need to report back to the Lieutenant.

Inside the central ruined house, you'll find him. He charged ahead, he says, and was fatally wounded before his militia could catch up. He passes the command to Linaarie before succumbing to his wounds.

NotesEdit

  • The trapped civilians won't exist in the buildings before starting the quest.
  • The Drublog enemies are removed from the southwest section of the town after rescuing the civilians.
  • Sorfinilon and Ulladhel won't exist in the town before starting the quest or reaching the related objective.

BugsEdit

  • The version of Lieutenant Ehran on the road leading into Velyn Harbor will continue to exist after he has gone deeper into the town with the militia, using the dialogue of his later version when spoken to. ?

Quest StagesEdit

House and Home
Finishes Quest Journal Entry
The only remaining officer in Velyn Harbor wants to form a militia to repel the invaders, but the civilians are hiding in the Trade Hall and the Mages Guild. I need to rally them and rendezvous at the Fighters Guild.
Objective: Rescue Civilians: 0/4
I rescued a number of civilians and sent them toward the Fighters Guild to meet up with Lieutenant Ehran. I need to follow suit and find out what needs to be done next.
Objective: Talk to Sergeant Linaarie
Lieutenant Ehran took the most fervent civilians with him to search for his missing captain, who he believes is still alive. I should speak with him right away.
Objective: Talk to Lieutenant Ehran
Lieutenant Ehran wants me to clear Velyn Harbor's upper gate so a runner can get through and warn Deepwoods. Once I've killed any Drublog at the gate, I should blow the signal horn to alert the runner that the way is safe.
Objective: Sound Lieutenant Ehran's Horn when the Upper Gate is Clear
The runner is off to Deepwoods. Lieutenant Ehran planned to take back one of the burnt-out buildings and use it as a forward headquarters. I should find it and inform the lieutenant of my success.
Objective: Locate Lieutenant Ehran's Headquarters
Finishes quest  I located Lieutenant Ehran's headquarters. I should tell him the runner is safely headed to Deepwoods.
Objective: Talk to Lieutenant Ehran
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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