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Online:Loading Screens/Alik'r Desert

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This page contains loading screens from Alik'r Desert.

Location MessagesEdit

  • Volenfell - The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths.
  • Alik'r Desert - Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most.
  • Impervious Vault - After his new city of Sentinel was attacked by pirates from the Abecean Sea, the Grandee Yaghoub decided he would build a fortified subterranean storehouse where the Alik'r's greatest treasures could be kept safe. Thus was built the Impervious Vault.
  • Salas En - Salas En contains ruins from three different cultures: first, the unknown clan of Ayleids who initially built the site in the Merethic Era; second, the Corelanya High Elves who occupied it early in the First Era; and most recently, the Yokudan colonists who came with the Ra Gada.
  • Kulati Mines - Gem fanciers will tell you that the finest amethysts come from the Alik'r Desert—and the finest amethysts from the Alik'r come from the Kulati Mines.
  • Lost City of the Na-Totambu - When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned.
  • Santaki - When the Rourken Dwemer migrated west to Hammerfell, they found a land rich in untapped mineral wealth. They roamed far from their city of Volenfell in pursuit of it, bulding deep mines and busy workshops. Many of these sites remain virtually untouched.
  • Divad's Chagrin Mine - "Divad's Chagrin" is an epic poem of the Redguards describing the great hero's remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert.
  • Aldunz - Though some Dwarven automatons were clearly designed for defense of the facilities in which they're found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts.
  • Coldrock Diggings - The shipwrights at nearby Tava's Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks.
  • Sandblown Mine - "Sandblown? Ah, now I recall it—the played-out copper mine south of Kozanset. That pit hasn't been worked since the reign of King Ramzi."
  • Yldzuun - The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet."
  • Ash'abah Pass - In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them.
  • Tu'whacca's Sanctum - Tu'whacca is the god who escorts the souls of departed Redguards to the afterlife of the Far Shores. Though a soul may have enemies who will try to keep it from reaching the Far Shores, Tu'Whacca is sly and clever, and always outwits them.
  • Suturah's Crypt - Given the Redguards' tremendous respect for their deceased ancestors, it's no surprise to find that their houses for the dead can be even larger and more elaborate than their homes for the living.
  • Sentinel Outlaws Refuge - You wouldn't think it of folks who are as law-abiding as most Crowns, but since a Forebear ascended the throne, the Crown community seems just a little more tolerant of the criminal element in Sentinel.

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