Released on May 23 2016.
The Elder Scrolls Online: Tamriel Unlimited v2.4.4 is our last incremental patch on the PTS! We've continued to fix issues involving Dark Brotherhood content, in addition to adjustments with abilities, itemization, and more. We will continue to fix additional issues and make further balance tweaks before Dark Brotherhood is published on the Live megaservers.
Thanks to everyone for your continued feedback and bug reports, and we hope you enjoy this latest patch which is approximately 210MB.
Known IssuesEdit
Crafting & EconomyEdit
Poison-Making
- Poisons sourced from monsters, interactive fixtures, and vendors currently apply for a much shorter duration than intended.
- A small number of long-duration poisons currently last slightly longer than intended while you are battle leveled.
- When using poisons with a suppressed weapon enchantment, unsheathing your weapon currently displays the visual effect associated with the enchantment instead of the correct visual effect for the poison.
Dark Brotherhood Fixes & ImprovementsEdit
Art & AnimationEdit
Animation
- Updated the animations for female player characters using the Blade of Woe so it now hits major arteries more reliably.
- The dagger from the Assassin Personality now only appears while you are idle, or using the following emotes:
- /eat2
- /greet
- /leanside
- /leanback
Combat & GameplayEdit
Dark Brotherhood
- Blade of Woe
- Executions now grant 25% of the experience points your target would normally provide, instead of no experience at all.
- Shadowy Supplier
- Updated the map pins for this ability to use the correct bloody hand icon, instead of sharing an icon with alchemy stations.
Monsters
- Chanter Collatinus
- Consecrated Ground no longer causes you to flinch with every hit.
- Grand Sermonizer Fithia
- Agonizing Fury now requires a proper line of sight to the player character she's casting at.
Quests & ZonesEdit
Quests
- Litany of Blood
- Two Litany of Blood targets, located in Auridon and Reaper's March, will now respawn faster and possibly in different locations.
- All Litany of Blood targets will now always be named and dressed the same, regardless of whether you've already killed them.
- Pious Intervention: You can no longer switch weapons while bound and facing judgment.
Imperial City Fixes & ImprovementsEdit
Dungeons & Group ContentEdit
Dungeons
- Imperial City Prison
- The Flesh Sculptor's health bar will no longer disappear near the central pool.
- Two player characters will no longer be able to use the same lever at the same time to open a gate leading to Lord Warden's Council. Two separate switches must now be used in conjunction.
- Enemies will now be able to pass through gates that have been opened near the Lord Warden's Council.
- The visual effects from Lord Warden Dusk's ability Shadow Nova will no longer get stuck on screen and/or in the ground.
Undaunted Pledges
- A quest pin will now be displayed indicating where Daggerfall Covenant player characters can turn in their pledge for Imperial City Prison and White-Gold Tower.
Exploration & ItemizationEdit
General
- Set pieces obtained from the Trophy Vaults in Imperial City Prison and White-Gold Tower can now drop with Sturdy, Training, or Prosperous traits, in addition to the previous Infused, Divines, Well-Fitted, and Reinforced traits.
- Fixed an issue where the set items added to expand the trait selection for Imperial City Prison and White-Gold Tower were Bind on Equip. They are now Bind on Pickup, as originally intended.
Orsinium Fixes & ImprovementsEdit
Dungeons & Group ContentEdit
- Arena 2: Seht's Balcony
- Fixed an issue where entire rounds of monsters would spawn after killing Clockwork Sentries.
Base Game Fixes & ImprovementsEdit
Alliance WarEdit
Itemization
- Reintroduced the 37 item sets previously removed from the Cyrodiil vendors in a previous PTS patch. These can now be found in containers sold by Elite Gear Vendors at each of the Alliance home bases for 20,000 AP.
- For additional details, please see our in-depth post here.
Art & AnimationEdit
Animation
- Fixed an issue where the "Yawn" emote was not functioning.
Combat & GameplayEdit
General
- Fixed an issue where killing an NPC with the Blade of Woe was not reducing the experienced gained by 75%.
- Charge abilities can no longer be cast on targets swimming in deep water.
Weapon
- One Hand and Shield
- Power Bash: Reverted most of the original changes to this ability and the Reverberating Bash morph.
- Reduced the damage to match the current values on the Live megaservers.
- Returned the stun and increased the duration of the stun to 3 seconds from 2 seconds.
- Removed the disorient from this ability.
- Power Slam: No changes were made to this morph. It removes the stun in exchange for significantly increased damage, with the option for additional damage after a blocked attack.
- Power Bash: Reverted most of the original changes to this ability and the Reverberating Bash morph.
World
- Vampire
- Vampirism: Fixed an issue where your Vampire Stage timer was being reset whenever you relogged or zoned into a new area.
- Werewolf
- Werewolf Berserker (Werewolf Transformation morph): Updated the visuals for this morph so it now transforms you into a black-furred Werewolf with red eyes.
Guild
- Undaunted
- Trapping Webs: Fixed some additional visual issues with this ability and its morphs.
Alliance War
- Support
- Guard:
- This ability and its morphs are now required to be slotted on both bars to remain active after weapon swapping.
- This ability and its morphs no longer have a Stamina Recovery penalty.
- Guard:
Champion System
- The Lady
- Resilient: This champion passive has been switched with the Shield Expert passive from The Steed constellation.
- The Ritual
- Thaumaturge: Fixed an issue where this champion passive was not increasing the actual damage of some damage over time abilities, such as Puncturing Strikes .
- Known Issue: This champion passive is not increasing the tooltip values of some area of effect ticking abilities, such as Ash Cloud or Path of Darkness. However, the actual damage values are being increased.
- Thaumaturge: Fixed an issue where this champion passive was not increasing the actual damage of some damage over time abilities, such as Puncturing Strikes .
- The Steed
- Shield Expert: This champion passive has been switched with the Resilient passive from The Lady constellation.
Monster Abilities
- Harvester
- Blocking Chasten has been made more intuitive.
- Subjugation no longer bounces two times, splitting with each bounce to target up to 7 individual targets. It now bounces 6 times and does not split, targeting up to 7 individual targets.
- Subjugation no longer throws fireballs from player characters who have not been caught in its blast.
- Xivilai
- Dual-wielding Xivilai no longer animate incorrectly when casting Heavy Strike.
Crafting & EconomyEdit
General
- Fixed an issue that was causing multiple survey reports to be consumed at a single survey site if you had one copy of the report in your inventory, and another copy in your bank.
Alchemy
- Drain Health Poisons now have the intended range of durations instead of always lasting 0.5 seconds.
- Poisons are now applied only by Light Attacks, Heavy Attacks, and weapon skills, and are no longer unintentionally applied by certain class and guild abilities.
- Fixed an issue that was causing some low-level potions with multiple effects to have a lower duration than intended.
- Updated poison tooltips to ensure the formatting is consistent across the entire tooltip.
Crown StoreEdit
General
- Rebalanced the durations for Crown Poisons to ensure that they are not more powerful than the equivalent crafted poison.
Exploration & ItemizationEdit
General
- Fixed an issue that was preventing some player characters from receiving the costumes for reaching Champion Point 20, 60, 100, and/or 160.
- Fixed an issue that was causing certain hats to alter your appearance when you equipped them, even if you had "Hide Helmet" active.
Item Sets
- Hide of Morihaus: Fixed various visual issues caused by the stun from this item set.
UIEdit
General
- Text that appears on loading screens will no longer disappear quickly when going to a new zone.
Gamepad Mode
- Fixed an issue that was causing a "Not Bound" keybind to appear in the tutorial for the Craft Bag.
- Fixed a UI error that would appear when trying to change Campaigns for the first time.
Help & Tutorials
- Added a help entry for the Craft Bag, which can be found at the bottom of the Crown Store category in the tutorial section of the help menu.
Nameplates & Health Bars
- Added an option in the Settings menu to add a border onto player health bars. Note that this option is defaulted to off.
- Added two keybinds for toggling nameplates and health bars on and off. Note that these are unbound by default.