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Quick Summary: not written
Quest Stages: not written |
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Quick WalkthroughEdit
- Talk to Khanni.
- Unlock the Warrior.
- Unlock the Mage.
- Unlock the Thief.
- Talk to Khanni.
Detailed WalkthroughEdit
While exploring the ruin Abamath, you will happen upon an Ayleid Sarcophagus surrounded by odd glowing pillars of light. Upon investigating the Sarcophagus, a voice will speak to you, quickly warning you to not open the lid, lest you end up trapped like the unlucky Khajiit, Khanni, whose hired guards tricked her, trapping her inside of the Sarcophagus.
She explains that she was able to overhear her captors speaking about how the trap functions, however she was not able to free herself. Khanni then, implores you to free her from her prison, explaining that you must look at the various tiles on the walls around you, as well as the poetry written on the three pages surrounding the sarcophagus, in order to figure out how to solve the trap's puzzle.
- To unlock the Warrior, press the following tiles: The Lady, The Lover, The Tower, The Warrior.
- To unlock the Mage, press the following tiles: The Apprentice, The Ritual, The Lord, The Mage.
- To unlock the Thief, press the following tiles: The Atronach, The Shadow, The Steed, The Thief.
Once the trap is unlocked, Khanni will appear before you as a ghostly figure. She thanks you for your help and offers you a reward, though humbly explains that no treasure could ever truly repay you for freeing her.
Quest StagesEdit
The Soul Trap | |
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Finishes Quest | Journal Entry |
Objective: Unlock the Warrior
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Objective: Find the correct sequence
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Objective: Unlock The Mage
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Objective: Unlock The Thief
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.