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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: not written


Rescue a Khajiit's soul from an Ayleid puzzle lock.
Zone: Malabal Tor
Quest Giver: Ayleid Sarcophagus
Location(s): Abamath
Reward: The Birthsign Amulet
Average Leveled Gold
A mysterious tomb
Someone's soul is trapped in an Ayleid tomb within Abamath. A puzzle lock prevents her from escaping.


Quick WalkthroughEdit

  1. Talk to Khanni.
  2. Unlock the Warrior.
  3. Unlock the Mage.
  4. Unlock the Thief.
  5. Talk to Khanni.

Detailed WalkthroughEdit

While exploring the ruin Abamath, you will happen upon an Ayleid Sarcophagus surrounded by odd glowing pillars of light. Upon investigating the Sarcophagus, a voice will speak to you, quickly warning you to not open the lid, lest you end up trapped like the unlucky Khajiit, Khanni, whose hired guards tricked her, trapping her inside of the Sarcophagus.

She explains that she was able to overhear her captors speaking about how the trap functions, however she was not able to free herself. Khanni then, implores you to free her from her prison, explaining that you must look at the various tiles on the walls around you, as well as the poetry written on the three pages surrounding the sarcophagus, in order to figure out how to solve the trap's puzzle.

  • To unlock the Warrior, press the following tiles: The Lady, The Lover, The Tower, The Warrior.
  • To unlock the Mage, press the following tiles: The Apprentice, The Ritual, The Lord, The Mage.
  • To unlock the Thief, press the following tiles: The Atronach, The Shadow, The Steed, The Thief.

Once the trap is unlocked, Khanni will appear before you as a ghostly figure. She thanks you for your help and offers you a reward, though humbly explains that no treasure could ever truly repay you for freeing her.

Quest StagesEdit

The Soul Trap
Finishes Quest Journal Entry
Objective: Unlock the Warrior
Objective: Find the correct sequence
Objective: Unlock The Mage
Objective: Unlock The Thief
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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