Walks-Like-Thunder | |||
---|---|---|---|
Location | Echoing Hollow | ||
Species | Miregaunt | ||
Health | 2,906,536 | Difficulty | |
Reaction | Hostile | ||
Drops | |||
Charm of the Shapeless (Ring of the Wild Hunt) |
Walks-Like-Thunder is a powerful miregaunt guarding the Echoing Hollow, serving as the group boss of the location.
It has a chance to drop the Charm of the Shapeless antiquity lead for the Ring of the Wild Hunt.
Related QuestsEdit
- Old Baubles: Kill a powerful miregaunt and collect some antiquities.
- Old Enemies: Kill a powerful miregaunt and burn some supply caches.
- Old Growth: Kill a powerful miregaunt and gather some nightbloom vine for the Naga-Kur.
Skills and AbilitiesEdit
Walks-Like-Thunder has all of the same abilities as standard miregaunts, as well as three additional unique abilities:
- Primordial Wave
- Walks-Like-Thunder plants its arms into the ground and channels energy into it that will eventually result in waves of bones and swamp debris to burst from the ground, indicated by a massive growing circular AoE. The AoE is split into three different parts, indicating the ranges affected by each waves.
- The first wave hits in close range around the miregaunt once the charging AoE reaches the first segment, then the same for the second wave at mid distance and the third wave at full distance. Once the wave triggers at a specific distance, the distance it covers becomes safe to stand in again. Each wave deals very high physical damage.
- Burrow
- Walks-Like-Thunder quickly burrows into the ground and tunnels to either a spot further away in the arena or burrows towards your location depending on where you are. The miregaunt burrowing and re-emerging are both indicated by large circular AoEs, and deal high physical damage if you are in the AoEs at the time.
- Healing Totems
- On top of having all of the same abilities they normally do, the totems summoned by Walks-Like-Thunder eventually begin to glow before shooting orbs of red healing magic at the miregaunt to very quickly heal it, back to full health if not destroyed soon, if they are left undisturbed for too long. Be wary that occasionally, Walks-Like-Thunder will summon a fresh batch of totems that will instantly cast this ability.
StrategyEdit
Be sure to watch out for the Totems it summons, which fling hist sap at the players engaging the miregaunt, and will heal the boss if they are left up too long. Take down the Totems. It is recommended that you assign the task of taking down totems to a ranged dps, someone with a bow or a destruction staff will do. If you are rooted by the miregaunt's cone-shaped root attack, roll dodge out to break free. Avoid the area of effect abilities the boss deals out, and make sure to take down the totems. The healing those totems give the boss is massive. One failure to take down most or all of the spawned totems can bring this boss back to near-full health. As long as the totems are being burned down consistently, this world boss is easy.
AchievementsEdit
There are two achievements associated with this creature:
Achievement | Points | Description | |
---|---|---|---|
Feller of Thunder | 10 | Defeat the miregaunt Walks-Like-Thunder at the Echoing Hollow. | |
Defender of Murkmire | 15 | Defeat both world bosses in Murkmire. |
NotesEdit
- After the Murkmire event of late February through early March 2020, the health of Walks-Like-Thunder's healing totems were drastically increased, making the boss nearly impossible to kill with smaller player groups.
BugsEdit
- The totems that Walks-Like-Thunder summons lack red blips on the compass HUD, despite being hostile entities. ?
- This, combined with their dull gray coloring, can make them hard to spot within the arena.