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Skyrim:Whiterun Guard

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Whiterun Guard
Home City Whiterun
Location Riverwood, Rorikstead,
Whiterun, Whiterun Hold
Race Nord Gender Male
Level PCx1 (Range=20-50) Class Guard
RefID N/A BaseID N/A
Other Information
Respawns Yes
Faction(s) CrimeFactionWhiterun; Guard Faction; Whiterun Guard; GuardFaction; MQ104SoldierFaction; dialogue faction; MQ101PlayerFriendFaction
A guard from Whiterun

Whiterun Guards are Nord guards who act as the military and police force of Whiterun Hold.

These guards serve under Jarl Balgruuf, and will defend the city during the Battle for Whiterun. Should the Stormcloak forces gain control of the city, they will be replaced by Stormcloak soldiers under the service of Jarl Vignar.

Whiterun Guards, like all guards, wear a set of their city's armor, shield and helm, but in yellow color. In addition they wear fur boots but no gauntlets. Whiterun's guards are armed with an Imperial sword, an Imperial bow, a random number from twelve to twenty steel arrows and a steel dagger. They all carry a set of common clothes. In addition they may carry two or all of the following: a torch, a beverage, and a small amount of gold.

They can be found patroling the streets of Whiterun at any times and they sleep in the Guard Barracks. Three Guards are stationed at Whitewatch Tower and may be attacked by bandits, although the guards will defeat them easily. After Before the Storm, you can witness Irileth sending three Guards to Riverwood and you can follow them to their destination where they will stay for the rest of the game.

Their primary skills are one-handed, two-handed, archery and block. Their secondary skills are heavy armor and light armor.

Related QuestsEdit

Main QuestEdit

Civil War QuestsEdit

MiscellaneousEdit

DialogueEdit

Below is a table of guard dialogue specific to Whiterun Guards. All guard dialogue, including generic guard dialogue, can be found here.

Dialogue Requirements Notes
General remarks
"You should talk to the Jarl up in Dragonsreach, lend any aid you can." Bleak Falls Barrow not completed
"Stormcloaks, Imperials, dragons. Ain't no matter to me what I kill. Let them come." Before and after Battle for Whiterun if you side with the Imperials
"If you need potions, you should try Arcadia's Cauldron." None
"You look tired, friend. The Bannered Mare has beds for rent." None
"The Bannered Mare's got warm beds and cold mead. You look like you could use both." None
"Need a blade? You should talk to Adrianne, at the forge." None
"Need supplies? See Belethor at his store. Sleazy little man, but he has good stock." None
"Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall." Civil War not started
"I worry about the other settlements in the hold. Unwalled, lightly manned - prime targets for those damned dragons." Completed Dragon Rising
"Thinking of settling in? There's a home for sale - Breezehome. You should talk to the steward up in the keep if you're interested." Haven't purchased Breezehome
"You're that one lives in Breezehome, right? Fine place. Almost bought it myself." Purchased Breezehome
"Rorikstead's a nice little hamlet, but a boring post for a guard. If a dragon attacks, well... then it'll be a different story." Completed Dragon Rising
"Cause trouble in Whiterun, and I'll haul you into the Dragonsreach dungeon myself." None
"You should talk to the Jarl up in Dragonsreach, lend any aid you can." (?)
"The guards in Dragonsreach say you've aided the Jarl. On behalf of Whiterun, I thank you." Completed Bleak Falls Barrow, Stage 90 of Dragon Rising not completed
"I've seen you helping the Jarl. If only all visitors to Whiterun were as noble." (?)
"The circle of stones to the southwest? That's Secunda's Kiss. The Giants hold it sacred, so tread carefully." None Adds Secunda's Kiss to map
"Looking to do some hunting? Avoid Brittleshin Pass. It's southeast of here." None Adds Brittleshin Pass to map
"If you're heading east, stay clear of Hillgrund's Tomb. Thing about those old crypts - the dead have trouble staying that way." None Adds Hillgrund's Tomb to map
"Careful if you cross the river to the east. Old Hajvarr Iron-Hand and his brigands are holed up in that cave, White River Watch." None Adds White River Watch to map
"You know I saw something near Shimmermist Cave to the northeast. Some sort of creature. Small and wicked, never seen its like before." None Adds Shimmermist Cave to map
"Yesterday, I saw a dragon fly right over the city. Headed northeast. Toward Shearpoint, by the looks of it." None Adds Shearpoint to map
Quest-Related Dialogue
"You have the Jarl's confidence, friend. And so you have mine."
"If we killed a dragon once, we can do it again. With your help of course." Completed Dragon Rising
"By Ysmir, you did it. You killed a dragon."
"There's a dragon. Here. In Dragonsreach. And I thought it was just a name."
"We may guard Whiterun, but the Thieves Guild guards us. If you know what I mean." Completed Imitation Amnesty
"The city's changed, friend. The Thieves Guild is on the rise... and they've got a firm foothold here in Whiterun."
"By Ysmir, you've helped save the Gildergreen. Words can't express what that means to this city." Completed The Blessings of Nature
"That sapling you recovered means the Gildergreen will live again. Your deed honors the people of Whiterun." Completed The Blessings of Nature, choosing the Renewal option
"The Gildergreen will bloom again. All thanks to you."
"The Gildergreen blooms again. All thanks to you." Completed The Blessings of Nature, choosing the Restoration option
"As if Skyrim didn't have enough outsiders. Now we've got mercenaries from Hammerfell struttin' about..." Completed In My Time Of Need
"You see those warriors from Hammerfell? They've got curved swords. Curved. Swords."

NotesEdit

  • Despite being initially neutral in the Civil War, they still wield Imperial weaponry, and even after the Battle for Whiterun is completed and they formally take a side, they will still make comments indicating their neutrality.
 
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