This is an archive of past Skyrim talk:Werewolf discussions. Do not edit the contents of this page, except for maintenance such as updating links. |
True rumor?
Is this true? Where is the source? --84.81.49.194 19:33, 7 November 2011 (UTC)
- It was confirmed about a week ago, mainly due to pirated content. I don't want to post any links to pirated content, just google "Skyrim werewolves leaked" and you should find plenty of info.RIM 20:03, 7 November 2011 (UTC)
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- What about the denial from one of the main artists? The link on the Skyrim:Skyrim page? Dovahreid 8 November 2011 (UTC)
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- You could just easily ask, what about about the Xbox World preview that stated "Skyrim is home to werewolves as well as vampires"? Because of the contradictory information, I removed that link on the main Skyrim page a few days ago; I don't think any information can be definitively confirmed or denied until the game is released. In the meantime, every page on the site has a big banner at the top saying that This article is based only upon Skyrim previews and that everything in the article is subject to change. Debating the details when we don't have all the information isn't going to accomplish anything. --NepheleTalk 14:16, 8 November 2011 (UTC)
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Wearing silver armors and weapons
Does wearing silver armors and weapons hurt yourself? -Kote 17:41, 17 November 2011 (UTC)
No it doesn't Skeepa 04:55, 19 November 2011 (UTC)
I'm gonna give this a go
I'm not good at the formatting or anything but i'll put the information up because I got the guide and want to help. --SGG Caboose 20:49, 11 November 2011 (UTC)
werewolve cam
ive just recently turnd and now the camra seems a lil messed up when i dont have my weppon out the cam is up close to my character insted of being able to see my hole body i can only see the top half not sure if this is a glitch or any thing all so playing on the 360 versionThe sorrow 12:48, 12 November 2011 (UTC)
- Are you meaning when you revert to normal form? If so, when you turn the camera does it only move the camera but not your character? If that is happening then fear not, its normal. Just hold in the right stick and push down on the left stick like you want to move backwards. It will shift the camera focus away from your character and back to normal. If your meaning in beast form, then as far as I know its normal to show only half, but dunno how you got weapons out in that form.--Dro'Bakha 12:55, 12 November 2011 (UTC)
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- ah thanks dident relise bout the camra zoom lol The sorrow 13:12, 12 November 2011 (UTC)
Im getting an error saying I cant edit this page. I just wanted to add two tidbits maybe someone else can do it: even outside werewolf form, having the wolf-blood changes two things. Your character gains 100% resistance to disease (which prevents Vampirism), and he can no longer gain Rested XP for sleeping in a bed. The latter tidbit appears in loading scene info after the first change.
- Its A glitch no doubt i just hope it gets fixed soon its not a zooming glitch its kinda like the crosshair or w/e in the middle of ur screen goes sideways an your character is a little more to the left of your screen its very annoying imo.i think the cause of this is after u turn into a werewolf for the 1st time an then it ends u go into a loading screen then you wake up in the middle of nowere - but heres the problem after you wake up youre spawned right next to a big fallen tree i think it puts you right in front of it i think this off centers ur camera an since it does that ur character is to the left of ur screen an the crosshair is a little to the right no longer centered in front of your character im not good at explaining things but i know its definatly a glitch an i got a questiong >>>>WILL ONLINE UPDATES FOR PS3 EVENTAULLY FIX THIS?<<<< plx answer or post if you know a way to fix the cammera
Transformation bug?
My Nord completed the Blood Ritual but everytime I return to "myself" I become a Dunmer. Has anyone else had this trouble? Patterson 05:04, 13 November 2011 (UTC) you shure it isnt just the lighting?
The transformation code seems to be bugged. If you have used SetPlayerRace or ShowRaceMenu to change your character race from the start of the game, the code seems to revert you back to the original race choice you made at the start of the game. Possibly a variable in the script that wasn't updated somewhere. Possibly easily fixed by adding a check to update the race variable upon casting of Beast Form. Jimhsu 22:24, 16 November 2011 (UTC)
Bloodlust Meter
Where does the bloodlust meter appear for werewolves? I've already finished the related questline, and transformed numerous times, but I don't seem to have this meter.. 108.75.41.108 21:40, 14 November 2011 (UTC)
I read somewhere that they will be fixing this issue in the upcoming 1.2 patch, scheduled to be released about a week after Thanksgiving. I also do not (and never had) the bloodlust meter, which made it rather difficult to tell how much more time I had until I would revert back into my normal race. (99.136.224.214 06:15, 27 November 2011 (UTC))
Unlike Oblivion, Skyrim lacks meters of any kind. You can't even tell how much breath you have left when swimming underwater. There are signs, however. If your vision starts to flash while in beast form, you're about to turn back. If you start losing health while underwater, get to fresh air...fast! --72.177.165.50 17:59, 27 November 2011 (UTC)
Werewolf combat skill modifiers?
Do skill levels affect the damage amount for attacks, or the amount of damage you can absorb while in Beast Form? The Beast Form seems to be quite weak in my case - my character is strong in Stealth and Archery and usually uses Light Armour, unsure if raising other skills would benefit Beast Form? whalerid3r 16:00, 15 November 2011 (UTC)
- When transformed, your Health is increased, but you lose all armor. The werewolf seems to have an amount of base armor, but I don't know if the armor levels with you or not. Rayce Kaiser 13:11, 18 November 2011 (UTC)
- Through about an hour of research and testing, I have determined two things to be true. And one of the notes on the page to be false, specifically, the note that states that werewolf claw attacks are affected by one handed skill level and perks, including dual wielding. The two true things are werewolf armor rating IS affected by Light Armor skill level and the five ranks for the perk "Agile Defender". I have also determined the MAX attack and defense ratings werewolf. All of this I supply in a quote from a post I made in the Bethesda Skyrim forum earlier, complete with statistics and mathematical data, and steps to arrive at the same conclusions as I did.
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"After a little research of how the werewolf works in Skyrim I have found multiple, consistant claims. These are that werewolf armor rating is affected by Light Armor skill level and perks, and that the attack damage rating is affected by One Handed skill level and perks. Thirdly, I can confirm that at level 45+, the werewolf claw attack is a base of 20 plus 60, making it 80 at base value at level 45 and up. I went and tested these claims as best as I could. Alright, so my Current level in Light Armor is 90, and I know from UESP.net 's skill pages, every level of Light Armor increases the rating by 0.4%. And my One Handed is level 95, and I also know from UESP.net 's skill pages that every level of One Handed increases the rating by 0.5%. The supposed Light Armor skill that affect the werewolf is the first perk on the light armor tree, which I have ranked at 5. And the supposed One Handed skills that affect the werewolf are Armsman which I have ranked at 4, Dual Flurry which I have at rank 0, and Dual Savagery which I also have at rank 0. The first test I conducted was where I used the console to add Dual Flurry and Dual Savagery to see the effect on weapon speed increase with unenchanted/unimproved Daedric swords, and then the increase on werewolf claw speed. After doing one test, with the swords, their speed SIGNIFICANTLY increased, where the claw speed did not increase at all, noticeably so. Meaning those two perks mean nothing to a werewolf. So, with Armsman at level 4, the test for werewolf was easy, I simply used the console to remove my perk points in Armsman to test the damage difference with or without them on an Ice Troll set to not aggro with the console, and counted how many normal attacks to kill. After testing with and without the perk, it took the same number of hits to kill the Ice Troll in both scenarios. This means Armsman does not affect werewolf. Now that we eliminated the damage perks and are down to simply the skill increase of 0.5% per level, I can calculate the damage of a werewolf claw attack compared to a Daedric sword boosted by the perks and skill level. Here is the math. Werewolf: 20(base) + 60(45+ scaled) = 80 With the level increase: 80 + (80 * ((95 * 0.5) / 100)) = 80 + (80 * (47.5 / 100)) = 80 + (80 * 0.475) = 80 + 38 = 118 So my claw attacks do 118 adjusted damage. Daedric Swords: 14 base With level increase: 14 + (14 * 0.475) = 14 + 6.65 = 20.65 With perk bonus of 80%: 20.65 * 1.8 = 37.17 After this math I checked what a newly smithed Daedric sword would do and it was 37, so my calculation is spot on. So with unenchanted/unimproved weapons, werewolf claws are much better, however, that Daedric sword for me is sub-par. If I equip the maximum of 4 pieces of 40% damage boost to One Handed damage armor(takes 100 enchanting, which I have, along with a grand soul, easy to get with Azura's Black Star), and also improve my sword to legendary with the heavy armor perk side of smithing and level 100 smithing, that Daedric sword is boosted to a wopping 245 damage. Making the werewolf claws egregiously obsolete. Meaning, at level 53, not a far cry from 45, werewolf attack rating is under powered, without regular weapons even being enchanted. Now, testing the armor was a bit dicey. But I came up with a plan, first I equipped my best armor, got my rating to 1125. Then use the console command player.getavinfo DamageResist, and the output was 1125, spot on. So I turned into a werewolf and did the same. The output was 288. With that I was able to test the Light Armor perk by removing all 5 of my ranks, making the armor value to theoretically be no longer twice as high, meaning a rating of 144. So I repeated the test and sure enough, the output was 144, so that perk DOES count. And if we take my 90 light armor levels and multiply them by 0.4, we get 36, or 36% boost to light armor. So if we divide 144 by 1.36, we arrive at around 105.88. Now after I used player.setav lightarmor 0, and then redid the player.getavinfo DamageResist, it gave me a current value of 106, spot on again. So now that I know that that claim is true I can get the values for maxed Light armor. To do no math I simply used player.setav light armor 100, to set it to level 100, then did the armor test again and arrived at 148 maxed with no perks. Now if I re-add the perks my armor rating should be 296, right? Well, I added them back, and tested again, and I was right. So the ABSOLUTE maximum defense of a werewolf is 296. Now that got me thinking of a way to test the damage, so I used the command player.getavinfo UnarmedDamage. The results were saddening. The out put was 80, base was 20, level boost was 60..sound familiar? 20 + 60 = 80. What was sad was if it was in fact affected by one handed it would have been 118, right? Or if also affected by my rank 4 Armsman it would have been 214.4, right? Well it was neither. Meaning that the claw attacks simply RAISE One Handed skill experience, but it does not benefit from it. So with that werewolf armor rating of 288 at my level, how does that compare to the up to my level armor such as full Dragonscale unenchanted/unimproved? Not well. With the perks I have and skill level, my total defense with Dragonscale armor/boots/gloves/helmet came to 140 + 43 + 43 + 60 = 286. Honestly that number made me laugh when I saw it. So this means that if I have full unenchanted/unimproved Dragonscale, and go into werewolf form I am gaining 2 armor rating(woopie) and 43 damage from my Daedric sword, bundled with a weakness to silver weapons, no magic resistance aside from any racial traits. But of course, that's if I had only base weaponry and armor, and even then it isn't much of a boost. And in my opinion, 288 defense and 80 damage do not compare to 1125 defense and 245 damage. Now after compiling all this data, I can see why some people think it is overpowered. Well it is, at low levels, where the enemies are low level as well. At mid levels it would be basically just a special skin change power with a knock out punch. And at 45+ levels, it is worthless. It is for those reasons I believe that werewolf needs a scaling buff."
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- That's just about it.--Flairtorc 02:07, 1 December 2011 (UTC)
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- As a long-time TES enthusiast, I really wish they would patch the werewolf, and allow the durability and damage to level more significantly with the player, in effect, keeping it a consistent, superior battle form than the human form.
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- Really good research. I think a simple-ish fix would simply be to prevent armor/weapons from being unequipped (any way to hide the actual sword model?) That would automatically fix many of the scaling problems. Jimhsu 04:42, 3 December 2011 (UTC)
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- I've attempted the same process you did, and the MAX attack for a werewolf is indeed 80. However, when I tested out my light armor skill/perks effect on my armor rating as a werewolf it did not result the same. I equipped full dragonscale (no shield), used console to add all the light armor perks and set my light armor skill to 100. I transformed into a werewolf and, using the player.getavinfo damageresist command, the output showed 0. In non werewolf form it was 348 (as it should be). So I am unsure how your tests led you to have an armor rating of 288 in werewolf form, unless your "best armor" was enchanted. Help me understand what went wrong. Jakndax 17:26, 14 December 2011 (UTC)
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- In all honesty, I'm not too sure, it could be because you updated your game. Ever since the update I've been hearing that same statement. "The output was 0". It could be possible that along with the Magic Resistances, they botched the damage resistance for werewolf as-well. So, I shall retest that aspect of my results once more.--Flairtorc 19:45, 14 December 2011 (UTC)
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- I do wish that Bethesda does make Werewolves have leveled stats or at least add some sort of quest that will give you triple WW stats and/or bonus magic-resistance in WW form.
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Ring of Hircine
I just got the ring of Hircine, uncursed, and I cant figure out how to use it. Is there something special I have to do to activate it? Or, when it says additional transformations, does that imply that you have to be a werewolf already, and the ring just enhances it?
The "Beast Form" is added under "powers", although you deploy it as you would a Shout. For the 360 (in my case) you equip the Beast Form power, then press RB and voila, your a werewolf. The Lost 02:59, 16 November 2011 (UTC)
So, to be clear, you don't need to be transformed into a werewolf by the Circle, the ring works without it?
- That's the general idea. --Elvaron 22:46, 16 November 2011 (UTC)
actually the ring only works if you have become a werewolf (in human form) but if you are completely human or a vampire, then it does not work. 86.179.19.85 13:44, 17 November 2011 (UTC)
- You need to be a werewolf already. However, it adds an alternative power for transforming into a werewolf, so you can do it at least twice a day, unlike the regular Beast Form which is once a day like any other power. So basically you can transform more often per day, otherwise it's pretty useless, especially when once a day is usually more than enough already. Haravikk 18:12, 28 November 2011 (UTC)
THE BEST WEREWOLF?
ok, i saw the werewolf thing and i was exited (much better than vampirism in oblivion..!)but i saw the dissadvantages and i was a bit dissapointed...i have to ask some things just to be sure. 1: if u r a werewolf u cant gain your health at all even as a human when u r sleeping or waiting or just in werewolf form? 2: whats better to be a werewolf from the cicle or with the ring?r they any differencies at all?
- 1: Health regeneration etc. is not affected in human shape. Beast form is it's own seperate body with a health meter that refills by eating your victims rather than automatically. Eating victims also seems to extend the Beast form duration.
- 2: I don't have the ring, but I'd assume the difference is that when you are NOT a werewolf and simply use the ring to transform into a beast when you feel like it, you still get the resting bonuses. On the other hand, when stripped of all items - which can happen in Quests - the Beast form comes in very handy but your ring will be where all your other stuff is.
- Generally: There really are no 'big' disadvantages to having a lycantrophe blood as the resting bonus is negligable - other than having to backtrack through dungeons to pick up any wanted items after reverting back to human shape. However, it's usefulness is limited to humanoid enemies with poor magic skills. --Elvaron 22:46, 16 November 2011 (UTC)
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- The Ring is fixed in this one. Hircine's Ring works only on people who are Werewolves. If anyone else tries to use, it will do nothing. The Ring's purpose is to allow you to transform as many times as you wish, just like in Daggerfall. So, if you wish to stay as a Werewolf then do so. Don't cure yourself, thinking the ring will work. Also, there is a glitch with the Ring, or maybe the quest itself. For some odd reason, after the quest and you get the ring, you can transform into your werewolf form and stay in that form for as long as you wish and you will regenerate health. My main character has this glitch and I think if you repeat what happened with him, you should get the glitch.
About Silver
Once you gain the Beast Form power, do silver weapons cause increased damage at all times, or is it only when you're in beast form?
- Haven't noticed any increased damage from silver weapons, where would it say they do? --Elvaron 22:46, 16 November 2011 (UTC)
- It's kind of assumed that everyone knows that... and they even inform you during the Blood Circle quest. And to answer the question above, you are only weak to silver while in Beast Form.
The Lost 23:00, 16 November 2011 (UTC)
Followers?
Has anyone transformed in front of a follower? How did they react?96.244.144.7 06:17, 17 November 2011 (UTC)
- I have transformed in front of delphine, esbern and they did not react with acceptance of my lycanthropy, esbern summonesd his frost atronach and all three of them attacked me Andil the mage 09:47, 17 November 2011 (UTC)
- I transformed in the middle of Breezehome. Lydia didn't give a damn. --86.142.76.58 10:33, 17 November 2011 (UTC)
- I have Faendal around all the time, he seems to know that its me and does not attack me although I do not have access to the wait function for some reason as the game proably thinks that Faendal is an enemy or that everyone is considered an enemy in beast form but some comapnions are aware of your true identiy and choose not to attack. The only way he seems to attack is if I use the Werewolf`s growl power (R2 or RB on consoles) then it says that my follower has left my service and Faendal runs away from me in fear only to return deeming me a threat and trying to kill me.--90.199.32.254 16:30, 17 November 2011 (UTC)
- Derkeethus doesn't care if you transform in front of him either.
- Aela the Huntress also does not react in any hostile way to your beast form, and waiting is possible next to her
- I transformed in the Thieves Guild and none of them cared. Also, during a Stormcloak quest, I transformed to slaughter the Imperials for fun and none of the Stormcloaks care. I also transformed in the College of Winterhold and most of them didn't care. Few mages did attack me and that Glitched Dremora attacked me. I transformed in Whiterun before and Companions don't care, for sure, and few of the Battleborns (After you helped them) didn't care. Actually, the Battleborns and Companions were helping me kill the guards. That Talos Monk guy doesn't care, if you are a Stormcloak and had liberated Whiterun. Really, a lot of people don't care as long as you did the proper quest for them.
- Aela the Huntress also does not react in any hostile way to your beast form, and waiting is possible next to her
- Derkeethus doesn't care if you transform in front of him either.
- I have Faendal around all the time, he seems to know that its me and does not attack me although I do not have access to the wait function for some reason as the game proably thinks that Faendal is an enemy or that everyone is considered an enemy in beast form but some comapnions are aware of your true identiy and choose not to attack. The only way he seems to attack is if I use the Werewolf`s growl power (R2 or RB on consoles) then it says that my follower has left my service and Faendal runs away from me in fear only to return deeming me a threat and trying to kill me.--90.199.32.254 16:30, 17 November 2011 (UTC)
- I transformed in the middle of Breezehome. Lydia didn't give a damn. --86.142.76.58 10:33, 17 November 2011 (UTC)
Force return to human form?
Is there a way to force end the beast form and return to human form, or do you simply have to wait out the timer?
- Wait it out, simplest way is the in-game wait feature, wait for an hour. You will be shown as a werewolf after it but revert to human within seconds. --Elvaron 09:56, 17 November 2011 (UTC)
Beast Form Problems
I've had a few problems when playing as a werewolf on the XBox 360
1. When I become a werewolf I still have the sheath for my sword and sometimes a sword in my hand (paw/claw)
2. Instead of not being able to loot and being able to feed on corpses, instead I can loot corpses but not feed on them (all in beast form).
Just wondering if anyone else had these problems or even a way to fix them?
-jake11996-
- I've have had the first problem a few times on pc, however it isn't consistent in occurrence, seems to happen at random. The second I've never encountered though.
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- Ive encountered the bug with my sword still being in my hand when ive turned but it doesnt seem to affect gameplay expect for looking slightly odd. Ive noticed that by unequiping all weapons before you use beast form solves the issue if your that concerned about it. I have never encountered the second glitch but im sure it will fix itself as is the way with these bugs.--90.199.32.183 20:06, 20 November 2011 (UTC)
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- The weapon in hand bug is a glitch in the game engine where Bethesda didn't code it to unequip secondary weapons. Funny thing is, enchantments and damage from the weapon still apply. This glitch usually occurs if you have a sword and shield equipped, then switch to a bow, and transform while the bow is equipped. Two avoid this, just switch to sword and shield before transforming. 121.98.207.151 01:30, 21 November 2011 (UTC)
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wtf?
warewolves have terrible night vision i keep losing the silver hand quest because it's so dark i cant hit my enemies
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- Werewolves in skyrim dont have night vision by default, just lure them to an area that does have light or dont fight them in your beast form since most of the sliver hand have sliver weapons which deal extra damage to werewolves.Also alternatively you could adjust the brightness in the options menu.
Beast Blood ID
What is the console id for Beast Blood? I've tried the "help" command but I can't find it. Starbucksisevil 19:20, 3 December 2011 (UTC)
- The Spell ID for Beast Blood is 000f5ba0, as I put on the Powers page, under Abilities. The ID wasn't easy to find.--Flairtorc 02:01, 7 December 2011 (UTC)
Thanks very much. Starbucksisevil 20:01, 9 December 2011 (UTC)
Something weird is going on with my character. I am a werewolf, but somehow while playing through the game I have lost my beast blood perk/effect. I typed in player.addspell 000f5ba0, and the game says "resist disease added", but under the active effects tab there is no "resist disease". Also, when I sleep, it always tells me I awake feeling well rested and I get the well rested bonus and I am still able to contract other diseases. If I try to add the same spell again, it says resist disease has not been added. So the game thinks I have the ability already, but in reality, I don't. This glitch is also kind of fun because I can be both a vampire and werewolf at the same time. However, it seems to break the "feed" option as a vampire, so if you become a vampire you will be doomed to stage 4. (99.136.224.214 05:24, 9 December 2011 (UTC))
- The most likely reason as to why that is, is because you lost your beast blood ability, got Vampirism, which usurped the "No longer sleep well" effect of a werewolf. The feeding is probably because werewolves were coded to feed on dead people, which is usurping the Vampire ability to feed on live people, don't quote me, I am logically guesstimating. That's my two-cents.--Flairtorc 06:10, 9 December 2011 (UTC)
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- That makes sense, thanks for the cents lol (99.136.224.214 08:59, 14 December 2011 (UTC))
Howl of Rage (Werewolf Fear Spell)
Is the roar/power/shout affected at all by any of the illusion perks that deal with fear and such? A lot of perks that people say do not affect the werewolf do seem to. As a sneak character i have the perk that makes me able to walk over pressure plates without setting them off, and this seems to carry over into werewolf form.
But the big question for me is whether or not the illusion perks that raise the level of fear spells or spells vs humanoids, or makes illusion effects usable on daedra and such function to improve the effects of the werewolf howl. I play on the 360 so I can't check this easily... would anyone with a PC please use the console command to add the illusion perks and test if they affect the werewolf in any way? Please and thank you :)
- are you sure it's howl of rage? is it a different one than the default one? because i have the default scent of blood roar from before the totem quest and it doesn't work on everyone even with all the perks
weird glitch.
I've been a werewolf before but now when i press the button it doesn't load the animation and i stay human. after which i can use normal attackes but i cant open my menu, im on the Vanilla version of the game with no patches and on xbox, does anyone know why this is. 208.54.85.171
Advantage to curing
I haven't started the companions questline yet and I was just wondering what the advantage or reason for curing lycanthropy is. From reading the page it seems like it is just a power you can use once a day so why would you want to cure it, or am I missing something?RIM 20:32, 17 December 2011 (UTC)
The main and only disadvantage of lycanthropy is, that you cannot gain resting bonuses! So you have to ponder if 100% resistance to all diseases and once per day Power Beast Form equalize no resting bonuses... For me it was absolutly clear, cause i dont like "once per day" powers, and im argonian, so i already have 50% resistance and i want to use the +10% resting bonus. --Psychomc 23:26, 17 December 2011 (UTC)
- Ah, I see now. You probably also wouldn't be able to become a vampire either. I never sleep in the game so I think I'll leave the cure for now. Thanks for the help.RIM 20:13, 18 December 2011 (UTC)
No sleep bonuses
Shouldn't the fact you gain no sleeping bonuses from resting under disadvantages? Roleplayer242621 05:30, 26 December 2011 (UTC)
- I added it to the list, you can add things like that if you want:)RIM 15:39, 26 December 2011 (UTC)
Can't pick up stuff
It says on the page that you have no weight encumbrance although you can't pick up stuff; is this just as a wolf or in human form too?67.168.149.21 06:43, 26 December 2011 (UTC)
In human form, you can still become overencumbered in human form. Also, in human form, you can pick things up as normally. Roleplayer242621 15:16, 26 December 2011 (UTC)
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- It's apparently possible to be overburdened in werewolf form, but you'd have to arrange it deliberately: beast form works by giving you a massive increase to your carrying capacity, and you could theoretically pick up enough stuff to remain above the new limit when you change. - ND — Unsigned comment by 174.4.166.247 (talk) at 09:44 on December 27, 2011
Workaround found for Beast Form early ending!
Hello!
I just found a workaround for the issue, which was aroud the werewolf Beast Form. The issue was that, sometimes the script got bugged and you reverted back to original form after seconds of first transformation. Well, I located that the bug might come from the patches, 'cos with unpatched skyrim it worked fine for me, but after patch 1.3 the Beast Form magnitude mysteriously changed to 1 second. Also Ring of Hircine power affected. However, I prefer to use set timescale 1 for a more realistic gaming experimence, and I found that, if I set it to 1, then set back to 20, the original setting, the Beast Form works correctly. I cannot imagine how is that possible, please check it on other skyrims as well, but you have my word that its true. (sorry if the grammar is incorrect, I'm not a native english speaker)
Anguis FurorAnguis Furor 00:39, 28 December 2011 (UTC)
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