Changes

Online:Scout Annathiel

1,576 bytes added, 3 February
added dialogue,
:''"I've managed to learn a thing or two. Have you seen any of the other scouts?"''
 
IfThe following depends on who you have spoken to [[Online:Scout Panamar|Scoutso Panamar]]far:
{|class=hiddentable
|width=25%|<center>'''No one'''</center>
If you|width=25%|<center>'''ve spoken to [[Online:Scout Juluda-daro|Scout Juluda-daro]]: only'''</center>
|width=25%|<center>'''[[Online:Scout Panamar|Panamar]] only'''</center>
|width=25%|<center>'''Both'''</center>
|-
|
:'''I haven't seen either of them.'''
:''"Well, neither of them are very subtle. Keep your eyes open. I've discovered why the Colovians are here. We stand upon a vault of the Ancients. Within this ruin is a relic. Something the Ayleids wanted hidden."''
:'''What's hidden down there?'''
:''"I don't know. I read some of their correspondence, but I couldn't get a good sense. Look, find Razum-dar. The Queen's agent, he knows."''
|
:'''Scout Juluda-daro said the ruin is some kind of vault?'''
:''"She's a piece of work, isn't she? I've spoken to Razum-dar. He's led troops down into the ruin. But the Colovians … those bastards. They've collapsed the main entrance. And activated a ward on the rear."''
:'''How can I get inside?'''
:''"The Colovians are too stupid to make a ward that secure. It has to be an Ancient defense. They must have set it off when they stole those Welkynd stones. Find the stones. Return them to the entrance. You'll be able to get inside."''
|
:'''Scout Panamar said the ruin here is some kind of vault.'''
:''"He's too tall for real field work, but he's still a good soldier. I've spoken to [[Online:Razum-dar|Razum-dar]]. He's led troops down into the ruin. But the Colovians … those bastards. They've collapsed the main entrance and activated a ward on the rear."''
 
If you've spoken to [[Online:Scout Juluda-daro|Scout Juluda-daro]]:
:{{huh}}
 
:'''How can I get inside?'''
:''"The Colovians are too stupid to make a ward that secure. It has to be an Ancient defense. They must have set it off when they stole those Welkynd stones. Find the stones. Return them to the entrance. You'll be able to get inside."''
|
:'''Yes. I need to find some Welkynd stones to open the warded door.'''
:''"Excellent work. I've managed to find where the stones are being held. They're stashed in a pair of chests here in the Colovian camp. They've set two of their most powerful mages to guard them."''
:'''What do I do once I have them?'''
:''"Get in there and help the Queen's agent. Find Razum-dar and this relic these bastards are after. Then we can all go home."''
|}
 
:'''Thank you, soldier. Good work.'''
:''"The Colovians will never see me. Field craft is my passion, you know?"''
** Workaround
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{{Stub|NPC}}