Beyond Skyrim:Cyrodiil/Imperial Quartermaster
< Mod / Skyrim: Beyond Skyrim: Cyrodiil: People / MerchantsImperial Quartermaster (RefID: xx0B4495) |
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Location | County Bruma | ||
Store | Fort Pale Pass | ||
Race | Imperial | Gender | Male |
Level | 13 | Class | Guard |
RefID | xx0B4495 | BaseID | xx0B44ED |
Services | |||
Available | 8am-8pm | ||
Merchant | |||
Gold | 1000 | ||
Sells | See Standard Merchandise | ||
Buys | Blacksmith (Animal Hides, Armor, Arrows, Ore/Ingots, Tools, Weapons) | ||
Other Information | |||
Health | 50 | Magicka | 50 |
Stamina | 50 | ||
Class Details | CombatWarrior1H | ||
Morality | No Crime | Aggression | Aggressive |
Faction(s) | CWImperialFaction; CWImperialFactionNPC; CYRCrimeFactionBruma; CYRImperialLegionFaction; CYRFortPalePassGuardFaction; CYRJobBlacksmithFaction; CYRJobMerchantFaction; CYRServicesPalePassBlacksmith |
The Imperial Quartermaster is an Imperial guard who is the resident blacksmith at Fort Pale Pass. He will buy and sell weapons and armor (including enchanted ones) as well as smithing supplies.
He sleeps every day from midnight to 8am, and will spend the next twelve hours working at his forge and offering his services, eating a bite before going back to bed. On Mondays, Wednesdays and Fridays, he will sit above his forge from 8pm to 10pm before eating. On Wednesdays, he will join in with the rest of the soldiers at the chapel in the Captain's Quarters for the weekly meeting with Legate Varrus.
The quartermaster wears a blacksmith's apron and shoes. He is armed with an Imperial sword and bow, and 120 steel arrows.
NotesEdit
- As the Quartermaster is not marked as Essential, it is possible for him to die during A Stormcloak in Chains.
Standard MerchandiseEdit
This is the merchandise found in the quartermaster's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.
Count | Item | Details |
---|---|---|
1 | Complete leveled set of heavy armor (unmatched, unenchanted; Ebony is best possible) | |
1 | Complete leveled set of light armor (unmatched, unenchanted; Glass is best possible) | |
1 | Complete leveled set of weapons (one of each type incl. bow except dagger; unenchanted; Ebony is best possible) | |
50 | Iron Arrows | |
10 | Iron Ingots | |
10 | Leathers | |
10 | Leather Strips | |
~19 | Leather or Leather Strips | Max 25 (25@75%) |
~2 | Leveled Armor (unenchanted; Glass and Ebony are best possible) | Max 3 (3@75%) |
~4 | Leveled Arrows (batches of 15; Ebony is best possible) | Max 5 (5@75%) |
~5 | Leveled Enchanted Armor (Glass and Ebony are best possible) | Max 6 (1@100% + 2@75% + 1@75% level 10 + 2@75% level 20) |
~5 | Leveled Enchanted Weapons (Ebony is best possible) | Max 6 (1@100% + 2@75% + 1@75% level 10 + 2@75% level 20) |
~4 | Leveled Ingots | Max 5 (5@75%) |
~4 | Leveled Ores/Charcoal | Max 5 (5@75%) |
~2 | Leveled Weapons (unenchanted; Ebony is best possible) | Max 3 (3@75%) |
7 | Horseshoes |