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Castles:Sheogorath's Gauntlet

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Sheogorath's Gauntlet

Sheogorath's Gauntlet CT-icon-Gauntlet.png is a Worksation in Castles that allows adventurers to compete in Sheogorath's endless arena.

It has the capacity of up to 3 Subjects and occupies CT-icon-PropSize-2x2.png.

GameplayEdit

Send your best adventurers throught the portal to face endless waves of enemies!
Use Sheogorath's Gauntlet to send adventurers into this infinite challenge to hopefully acquire many rewards

Gauntlet is a mode of endless waves, the player can choose up to 3 Subjects and the passage will continue until all of the Subjects are dies. Player has only 2   runs per day, or 3   if they have Emperor's Pass. Each wave will contain random enemies, every third wave will contain a mini-bosses, and for completing it the player will receive a small reward and the choice of 3 random Enchantments; the exception is every 10th wave, which will have a Dragon or Giant Skeever, for completing which the player will receive 1  , choose Enchantments again, and will move to a new location, where the waves countdown will start anew internally.

Unlike regular Quests, the player can use a maximum of 6   and 2   during the Gauntlet.

This page or section is incomplete. You can help by adding to it.
Information on how enchantments, waves, and derivatives work, I would suggest making a separate page for this, and here include a link
For more information, see the help files, the style guide, and this article's talk page.

EnhancemensEdit

Icon Name Description Notes
  Improved Armor Enchantment Armor enchantments are 10% more effective. Each next level increases the effect by 10%.
  Increased Armor Adventurers have 10% more armor. Each next level increases the effect by 10%.
  Increased Battleaxe Damage Adventurers do 10% more damage with battleaxes. Each next level increases the effect by 10%.
  Berserker Adventurers do more damage when their health is low. All Subjects receive the related   effect.
  Increased Bow Damage Adventurers do 10% more damage with bows. Each next level increases the effect by 10%.
  Confusion Add a chance to confuse enemies.
  Critical Chance (?)% chance for adventurers to do critical damage. Each next level increases the effect by (?)%.
  Increased Daggers Damage Adventurers do 10% more damage with daggers. Each next level increases the effect by 10%.
  Life Drain Convert (?)% of damage dealt into health. Each next level increases the effect by (?)%.
  Elemental Resistance Adventurers have additional 10% resistance towards fire, frost and shock. Each next level increases the effect by 10%.
  Volatile Fireballs Enemies that are on fire will explode on death. This Enchantment will appear upon previously selecting «Walking Fireballs» Enchantment.
[verification needed]
  Fear Chance to make opponents flee. No effect on undead, dragons, or atronachs.
  Additional Fire Damage Adventurers do an extra 10% fire damage. Each next level increases the effect by 10%.
  Walking Fireballs Humanoid and undead enemies have a chance to catch fire when spawning. Enemies on fire upon attacks can set Subjects on fire in response.
[verification needed]
  Additional Frost Damage Adventurers do an extra 10% frost damage. Each next level increases the effect by 10%.
  Increased Health Adventurers have 10% extra health. Each next level increases the effect by 10%.
 
  Faster Movement Speed Adventurers move faster.
  Paralyze Add a chance to stun enemies.
  Polymorph Transform an adventurer into a monster. The special abilities will be appropriate to the type of creature the Subject will be transformed into.
  Increased Range Increase attack range of archers.
  Rarity Upgrade Upgrade the rarity of all equipment. Legendary items get a level increase.
  Resurrection Revive a dead adventurer right away, or revive the next subject to die.
  Increased Shield Armor Shields provide 10% more armor. Each next level increases the effect by 10%.
  Additional Shock Damage Adventurers do an extra 10% shock damage. Each next level increases the effect by 10%.
  Special Ability Cooldown Adventurers' ability cooldowns are shorter.
  Enhanced Abilities Increase effectiveness of weapon abilities by (?)%. Each next level increases the effect by (?)%.
  Cycle Abilities Change weapon abilities to the next material tier. Highest tier abilities cycle back to iron ones.
  Increased Stamina and Magicka Adventurers' stamina and magicka is increased.
  Increased Staff Damage Adventurers do 10% more damage with staves. Each next level increases the effect by 10%.
  Summon Flame Atronach Summon a flame atronach to aid your adventurers in battle.
  Summon Skeleton Summon a skeleton to aid your adventurers in battle.
  Enhanced Conjuration _Maybe  Conjuring staves increase number of summoned creatures by (?). [verification needed — Is it this bonus?]
  Increased Sword Damage Adventurers do 10% more damage with swords. Each next level increases the effect by 10%.
  Thorns Reflect 10% of adventurers' armor as damage to enemies that successfully attack them. Each next level increases the effect by 10%.
  Turn Undead Add a chance to make undead flee from combat.
  Viral Status Effect Inflicted status effects will spread to nearby enemies.
  Improved Weapon Enchantments. Weapon enchantments are 10% more effective. Each next level increases the effect by 10%.

BuildEdit

Copy Requirements Cost
1 Dynasty level 38 300  
35  

TauntsEdit

If a player loses too early, the game will display the following message:

Reach Wave 3 at minimum to earn bonus Rewards. Shorter runs will not count against your daily limit.

This will be followed by one of Sheogorath's random taunts:

  • "Defeated already? I guess you were just warming up. You can have another run, free of charge!"
-- Sheogorath
  • "Aw, is my Gauntlet too hard? Tell you what: I'll let you try again, on the house. How generous of me!"
-- Sheogorath
  • "Well, that was quite the run! As in, quite awful! Let's pretend it didn't happen, and I'll let you go again for free."
-- Sheogorath
  • "That run was remarkable for being exceptionally unimpressive, I'm sure you can do worse. I mean better. Have a free run!"
-- Sheogorath
  • "Not bad for a first try. That was your first try, right? We'll say it was and give you a free run to try again."
-- Sheogorath

DialogueEdit

  • This thing is so strange...
  • Is it... laughing at us?
  • I feel like we are being watched...
  • I wonder what we’ll see next time.

ConversationEdit

Responder Phrase
Subject 1 <Subject name> do you remember when you-
Subject 2 Let’s not talk about this.
Subject 1 I wonder if we'll ever see that goblin again...

GalleryEdit

GauntletEdit

NotesEdit

Goodbye! Come visit again! Or I'll pluck out your eyes
  • Before patch 1.(?), build cost was:
1000  , 80