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Daggerfall:The Haunted House

< Daggerfall: Quests


 
Perform an exorcism at a haunted house in the region.
Location(s): Any quest giver of your Temple or Templar Order
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: c0b00y00
Required Reputation: In Temple
Difficulty: Easy
 
The lights are on, but who is home?

Quick WalkthroughEdit

  1. Talk to the quest giver of your Temple.
  2. Head to the town the quest giver points you to.
  3. Enter the haunted house and kill the undead creature inside.
  4. Return to the quest giver within the time limit and collect your reward.

Detailed WalkthroughEdit

 
A zombie haunting the dining area
 
A skeletal warrior roaming the halls
 
A ghost in the attic

Old HauntsEdit

Speak to a quest giver, who says:

"A house over in (town) is being haunted by some sort of undead. We need someone to exorcise the spirit. Are you up to it? It pays (random gold) gold pieces."

AcceptEdit

The quest giver goes on:

"Remember, if the haunt is too tough for you to handle yourself, just get out of there. No one will blame you for saving your skin. The place is called (residence) and it's in (town). You have (time limit) days or we send someone else out to do the job."

DeclineEdit

The quest giver answers:

"No shame in that. I'll keep an eye open for jobs more to your liking."

Exorcise the UndeadEdit

Head to town and ask around until you have the location of the house. Sometimes the building is locked, so you either need to pick the lock or have an Open spell available. Once you are inside look for the undead, which can be a ghost, skeletal warrior, wraith, or zombie; each has a 25% chance of appearing. The undead can often be found in the attic; where else should an undead be? Sometimes the door to the attic is locked too, therefore you may need some assistance for this door as well. Upon hitting the undead for the first time it moans:

"I am the ancestor of the builder of this house. It now belongs to the dead. Let all living creatures shun this place."

Kill it and head back to your quest giver.

RewardEdit

When you come for your reward the quest giver says:

"So the haunt is no more. I will burn incense at the altar for its spirit. Here is your temple fee."

Reputation Gain/LossEdit

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Deity of the Temple +5
Temple and its associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Deity of the Temple -2
Temple and its associated factions -1

EnemiesEdit

One of the following (25% chance of each):

       

NotesEdit

  • This quest is nearly identical to The Spook, but this version is only available if you have joined the Temple.

Additional DialogueEdit

After you have accepted this quest, NPCs may say when asked for any news:

  • "The ghost of (residence) cannot be killed, they say."

If you fail the quest, NPCs may say when asked for any news:

  • "The ghost of (residence) will keep coming back."
  • "The spirits of (residence) are still not at rest."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "(Residence) is clean at last."
  • "The spirits of (residence) are at last at rest."

If you successfully complete the quest, the quest giver may later greet you with:

  • "How may I help you, o exorciser of (residence)?"

If you failed the quest, the quest giver will greet you with:

  • "(Residence) is still haunted, and I should speak with thee?"

Quest LogEdit

The Haunted House (c0b00y00)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): (Quest giver's name) of (temple) in (temple town) sent me on an errand to rid (residence) in (town) of an undead haunt. I have (time limit) days to do the job.