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Morrowind:Blunt Weapons

< Morrowind: Items: Weapons

Blunt Weapons are one-handed and two-handed weapons governed by the Blunt Weapon skill. This is a list of the base blunt weapons. Complete lists of one-handed and two-handed blunt weapons, including enchanted and unique ones, are also available.

1-HandEdit

The club is usually a crude, improvised one-handed blunt weapon common among less technologically sophisticated cultures like the Argonians, but it also a cheap and effective militia weapon used with a light shield in Cyrodiil and the Western provinces. - Garothmuk gro-Muzgub

The mace is a favored weapon of the Western knight, combined with a standard shield. Dwemer and Daedric maces, superb weapons, but expensive and rare, are prized heirlooms of the Dunmer Great House nobility. - Garothmuk gro-Muzgub

Name ID       Chop Slash Thrust Speed Reach Enchant
  Chitin Club chitin club 6.0 320 6 3−3 2−2 1−2 1.5 1.0 2
  Iron Club iron club 12.0 400 10 4−5 3−3 1−3 1.5 1.0 4
  Steel Club steel club 12.0 600 20 4−5 3−4 3−4 1.5 1.0 4
  Spiked Club spiked club 12.0 400 18 4−5 4−4 1−2 1.5 1.0 4
  Dreugh Club dreugh club 10.8 400 200 7−8 4−5 3−5 1.5 1.0 3.6
  Daedric Club daedric club 36.0 1,600 10,000 10−12 4−8 4−8 1.5 1.0 12
  Iron Mace iron mace 15.0 1,200 24 1−12 1−12 1−2 1.3 1.0 5
  Steel Mace steel mace 15.0 1,800 48 3−14 3−14 1−2 1.3 1.0 5
  Dwarven Mace dwarven mace 15.0 3,000 360 5−17 5−17 1−2 1.5 1.0 5
  Ebony Mace ebony mace 30.0 3,600 12,000 7−26 7−26 1−3 1.5 1.0 10
  Daedric Mace daedric mace 45.0 4,800 24,000 3−30 3−30 2−4 1.3 1.0 15
 
Clubs: Chitin, Dreugh, Daedric, Iron, Spiked, Steel
 
Maces: Daedric, Dwarven, Ebony, Iron, Steel

2-Hand CloseEdit

Heavy two-handed hammers were developed in the West to counter the defensive protection of the heavily armored Western knight. The iron warhammer has a single head with a balancing spike to penetrate plate armor. The steel warhammer, on the other hand, has two heavy heads, and is designed to batter or knock down an armored opponent. - Garothmuk gro-Muzgub

Name ID       Chop Slash Thrust Speed Reach Enchant
  Iron Warhammer iron warhammer 32.0 2,000 40 1−28 1−24 1−2 1.0 1.5 5.5
  Steel Warhammer steel warhammer 32.0 3,000 80 1−32 1−27 1−2 1.0 1.5 5.5
  Dwarven Warhammer dwarven warhammer 32.0 5,000 600 1−39 1−33 1−2 1.0 1.5 5.5
  Orc Warhammer orcish warhammer 38.4 4,000 1,600 1−42 1−36 1−2 1.0 1.5 6.6
  Sixth House Bell Hammer 6th bell hammer 75.0 4,000 5,000 1−50 1−45 1−3 1.0 1.5 10.5
  Daedric Warhammer daedric warhammer 96.0 8,000 30,000 1−70 1−60 1−4 1.0 1.5 16.5
 
Warhammers: Daedric, Dwarven, Iron, Orc, Steel
 
Sixth House Bell Hammer

2-Hand WideEdit

The staff is the standard informal weapon of the traveler, doubling as walking stick and utility tools. Battlemages, spellsword, nightblades, and other magical support troops in the Legions also train with the staff, among other blunt weapons. - Garothmuk gro-Muzgub

Name ID       Chop Slash Thrust Speed Reach Enchant
  Wooden Staff wooden staff 8.0 300 8 2−6 3−6 1−5 1.75 1.8 7
  Steel Staff steel staff 8.0 300 28 2−7 3−7 1−5 1.75 1.8 7
  Silver Staff silver staff 6.4 270 56 2−7 3−7 1−5 1.75 1.5 5.6
  Dreugh Staff dreugh staff 7.2 270 400 2−10 3−10 1−8 1.75 1.5 6.3
  Glass Staff glass staff 4.8 240 5,600 2−12 3−12 1−9 1.75 1.5 4.2
  Ebony Staff ebony staff 16.0 900 7,000 2−16 3−16 1−10 1.75 1.8 90
  Daedric Staff daedric staff 24.0 1,200 14,000 2−16 3−16 1−12 1.75 1.8 21
 
Staves: Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden