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Morrowind:Demoralize

< Morrowind: Spell Effects
MW-icon-effect-Demoralize Creature.jpg Demoralize Creature
MW-icon-effect-Demoralize Humanoid.jpg Demoralize Humanoid
School Illusion / Mysticism
Type Offensive (Non-hostile)
Base Cost 1
Availability
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Spells (Creature)
Spells (Humanoid)
Scrolls

Demoralize M points for D seconds

Increases the target's Flee value (its inclination to flee from combat) by M. There are actually two separate effects:

  • Demoralize Creature works on all creatures.
  • Demoralize Humanoid works on all NPCs.

A great enough magnitude will make the target disengage from combat and run away.

NotesEdit

  • Due to a slip by the developers, Demoralize Humanoid is actually a Mysticism spell, despite the green icon which indicates that it is Illusion. Demoralize Creature is correctly set as Illusion.
  • Demoralize is among the most powerful disabling effects in the game. An enemy who is running is an enemy who isn't fighting you. Fleeing enemies make good targets for bow practice.
  • If you get in your target's way while they're running, they may still take a swing or two at you. Continual attacks may still bring the enemy back to retaliate.
  • Fleeing enemies can bring in all sorts of trouble. Use caution when Demoralizing fast runners or for extended periods of time.

Related EffectsEdit