This place page is currently being rewritten as part of the Morrowind Overhaul Project. The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Details
Walkthrough: not written
Interior Images: not added |
|
||
---|---|---|
# of Zones | 3 | |
Occupants | ||
Daedra, Dreugh, Slaughterfish | ||
Console Location Code(s) | ||
Dubdilla Dubdilla, Uncharted Caverns Dubdilla, Uncharted Caverns, Lower |
||
Region | ||
Grazelands, [11,11] |
PeopleEdit
Related QuestsEdit
VampiricEdit
- A Cure for Vampirism: Find the elusive cure to the dreaded disease.
WalkthroughEdit
DubdillaEdit
Upon entering, you'll see a three-way split, one brings you to a room with a leveled Daedra, another is a cliff (you need levitation or good jumping to get back up) and the last one is a room that has a peaceful person, Cumanya, who doesn't have much to tell you and seems to live here. If you look at her bookshelf, you'll find a note saying the uncharted caverns are highly dangerous.
Next to Cumanya are various summon scrolls, the skill books Feyfolken II (Conjuration) and The Cake and the Diamond (Alchemy), a set of journeyman-level Alchemy Apparatus, and an Old Key that opens the Stone Cavern Door to the Uncharted Caverns.
Uncharted CavernsEdit
If you do choose to go in, jump down the cliff east and open the locked door. You'll enter a maze of tunnels and underwater passages, some of which will be a dead-end; the easiest path is going north, following the tunnel around south back to the center. There are several leveled Daedra in the area, including Hungers.
Lower Uncharted CavernsEdit
If you enter the Lower Uncharted Caverns through the center entry, you'll need to levitate to a ledge with a door with a Storm Atronach behind it. Make your way east to confront Molag Grunda and her consort.
On a ledge in the southern Lower Uncharted Cavern is a skeleton with a random melee weapon, along with a Demon Longbow and two potions. A dead Scamp in the area is also (uncharacteristically) bearing a random weapon.
In the room where you find Molag Grunda and her consort, there's a structure that can be reached by levitation. On the level above Molag Grunda you will find two chests, one of them locked(35), containing gold and an urn containing scrolls. The level above that holds three potions (a Bargain Potion of Paralyze, a Standard Restore Health Potion, and a Quality Rising Force Potion) and a locked (35) chest containing up to 6 enchanted items.
NotesEdit
- During the quest A Cure for Vampirism, Molag Bal erroneously states that Dubdilla is below Mt. Assarnibibi.
- This error is further made apparent with ESO, with Dubdil Alar Tower built on top of where Dubdilla would later be.
- Levitation is a helpful spell to have while exploring the uncharted caverns. You can bypass all the waterways by using holes in the walls around the cavern which will lead you to most of the areas and to Molag Grunda.
- The majority of the loot in this cavern is only available to characters who are doing the related quest. If you discover this cave when not on the specific quest related to it, you will find the entrance to the final cavern and "boss" fight blocked by an impassable rock fall. If you have no intention of becoming a vampire and needing a cure quest for it, and want to battle Molag Grunda for fun, use the
ToggleCollision
(TCL
) Console command to pass through the rocks (and again on the other side to turn collision clipping back off again); repeat to exit. - Molag Grunda and Nomeg Gwai have no dialogue with which to interact.