Successful Cast: +1.0
"Conjuration summons magical items and beings from the outer realms to serve you."
The spell effects of the College of Conjuration include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor, and summoning of Daedric or undead servants and powers to serve and protect the caster.
See conjuration spells to find vendors for this school.
The following races receive bonuses to their Conjuration skill:
The following classes have Conjuration as a Major skill:
The following classes have Conjuration as a Minor skill:
If a new character's Conjuration skill × 2 + Willpower / 5 + Luck / 10 is at least the listed value, they can receive the following two starting spells:
- 51: Bound Dagger (Bound Dagger for 60 secs on Self, Cost: 6)
- 76: Summon Ancestral Ghost (Summon Ancestral Ghost for 60 secs, Cost: 21)
Other Conjuration spells are listed here.
The following factions include Conjuration as one of their favored skills:
The Master Trainer of Conjuration is Methal Seran at the Temple in Ald'ruhn, but he only offers his services to members of the Temple with rank Adept or higher. There are very few other trainers, but those of note are:
- Abelle Chriditte in the Propylon Chamber at Valenvaryon (up to 81)
- Avus Belvilo in the Storage Shack at Dren Plantation (up to 70)
See Conjuration Trainers for the complete list.
To train yourself, create a custom spell with a casting cost of 1. You will be able to cast it many times until your magicka runs dry.
The school of Conjuration includes the following effects: