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Morrowind:Imperial Cult

Morrowind: Factions
Imperial Cult
Locations:
Headquarters:

Other Locations:

Leaders:
Invoker:

Other:

Favored Skills:
Favored Attributes:
Friends & Foes:
Blades +2
Imperial Legion +2
Fighters Guild +1
House Hlaalu +1
Mages Guild +1
Thieves Guild +1
Ashlanders -1
Camonna Tong -1
House Telvanni -1
Tribunal Temple -2
Vampires -2
Sixth House -3
"The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces. The cults combine the worship of the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the Talos Cult, veneration of the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial Cult priests provide worship and services for all these gods at the Imperial Cult shrines in settlements throughout Vvardenfell." -- Morrowind Prophecies

The Imperial Cult's shrines are mainly found in Imperial Forts; the Imperial Chapels in Ebonheart serve as its headquarters on Vvardenfell. The Cult maintains relatively good relations with the other guilds of Morrowind, being allies with the Imperial Legion, Blades, and Fighters Guild and on friendly terms with the Mages Guild, House Hlaalu, and Redoran.

You can join this faction by visiting the priest at Fort Pelagiad (Pelagiad), Buckmoth Legion Fort, Moonmoth Legion Fort, or Duke Vedam Dren's castle in Ebonheart.

With the expansions installed, the Cult has also established a mission in Solstheim at Fort Frostmoth (requires Bloodmoon), and has a small shrine in the Royal Palace of Mournhold (requires Tribunal).

Joining the Imperial CultEdit

To join speak with:

The Cult can also be joined in the Imperial Commission in the Mournhold Royal Palace if you have the Tribunal expansion.

You will need to make a one time payment of 50 gold to join, unless you are talking to Ygfa and have completed The Silver Bowl quest, in which case she will waive the fee because of your kindness to her friend, Piernette Beluelle.

Expelled from the Imperial CultEdit

Should you be expelled from the Imperial Cult, such as by stealing from or assaulting another member, you will have to see either Lalatia Varian or Kaye to make amends. As soon as you enter dialogue with them, they will ask you to atone by making you ask for forgiveness in order to be given a second chance in the Imperial Cult. If you choose to beg for forgiveness, you will be readmitted into the Imperial Cult. If you choose not to atone, they will immediately exit conversation and their disposition will drop by five points. You will then have to talk to them again if you want back in the Imperial Cult. Any second expulsion from the Imperial Cult will be permanent.

Imperial Cult RanksEdit

Advancing within the ranks of the Imperial Cult involves meeting certain attribute and skill prerequisites, and will also result in receiving certain rewards, as detailed in the table below:

Rank Required Attributes Required Skills Reward
0. Layman Personality 30 Willpower 30
1. Novice Personality 30 Willpower 30 One skill at 10 and two at 5
2. Initiate Personality 30 Willpower 30 One skill at 20 and two at 8 Maran Amulet
3. Acolyte Personality 30 Willpower 30 One skill at 30 and two at 10 Stendarran Belt
4. Adept Personality 30 Willpower 30 One skill at 40 and two at 12
5. Disciple Personality 31 Willpower 31 One skill at 50 and two at 15 Septim Ring
6. Oracle Personality 32 Willpower 32 One skill at 60 and two at 18 Akatosh's Ring
7. Invoker Personality 33 Willpower 33 One skill at 70 and two at 20
8. Theurgist Personality 34 Willpower 34 One skill at 80 and two at 25
9. Primate Personality 35 Willpower 35 One skill at 90 and two at 25

Imperial Cult QuestsEdit

Quest NotesEdit

  • Most of the quest-givers in this faction (except for Lalatia Varian) are very pushy and conduct the majority of their quest dialogue in the form of greetings. This means that if you have an active quest and you talk to them without having completed the quest requirements, you may lose disposition.
  • All of Synnolian Tunifus' quests can be completed by giving him ingredients bought beforehand from vendors. If you come prepared, this series of quests can be completed in one trip. All of the ingredients can be bought from restocking vendors in Balmora temple. You need five of each ingredient to complete all the quests, except for the Netch Leather quest which only requires one.
  • You can give Iulus Truptor your own money to complete all but two of his quests. The remaining two can be completed by giving him bought or looted items of the correct type.

AltarsEdit

All the Cult Shrines have an altar at which you can pray for healing. Non-members must pay 25 drakes for the privilege, while members below the rank of Initiate must pay 10 drakes; there is no fee for higher-ranked members. Once any fee is paid, you are given the choice between Cure [Common] Disease, Cure Blight, Cure Poison, and Restore Attributes.

In the vanilla version of the game, the Restore Attributes option simply restores the eight attributes. In patched versions, however, it also restores all 27 skills, in case any have been damaged (a rare occurrence, at least in unmodded games).

Restore Attributes also refills your magicka, quite useful for an atronach.

Altars are located in every imperial fort, the imperial cult headquarters in Ebonheart, and the Ald'ruhn Mage's guild.

Imperial Cult MembersEdit

Character Name   Race Class Ranking Location Comments
Lauravenya   Dark Elf Mage 1 Novice Ald Velothi, Outpost Mage Service
Urjorad   Khajiit Healer 2 Initiate Ashalmimilkala, Shrine Dead
Processus Vitellius   Imperial Agent 1 Novice Bitter Coast Region Dead
Cocistian Quaspus   Imperial Apothecary 2 Initiate Buckmoth Legion Fort, Interior Apothecary Service
Olquar   High Elf Enchanter 2 Initiate Buckmoth Legion Fort, Interior
Segunivus Mantedius   Imperial Savant 2 Initiate Buckmoth Legion Fort, Interior Savant Service
Syloria Siruliulus   Imperial Trader 4 Adept Buckmoth Legion Fort, Interior Trader Service
Olumba gro-Boglar   Orc Monk 2 Initiate Caldera, Governor's Hall Monk Service
Ruccia Conician   Imperial Agent 7 Invoker Ebonheart, Grand Council Chambers Trainer
Frik   Nord Apothecary 4 Adept Ebonheart, Imperial Chapels Apothecary Service
Iulus Truptor   Imperial Savant 2 Initiate Ebonheart, Imperial Chapels Savant Service
Kaye   Redguard Trader 4 Adept Ebonheart, Imperial Chapels Trader Service
Lalatia Varian   Imperial Priest 6 Oracle Ebonheart, Imperial Chapels Priest Service
Sarmosia Vant   Imperial Monk 1 Novice Ebonheart, Imperial Chapels Monk Service
Sauleius Cullian   Imperial Enchanter 1 Novice Ebonheart, Imperial Chapels Enchanter Service
Synnolian Tunifus   Imperial Healer 1 Novice Ebonheart, Imperial Chapels Healer Service
Lassinia Mussillius   Imperial Agent 4 Adept Ebonheart, Six Fishes Trainer
JeleenBM   Redguard Priest 6 Oracle Fort Frostmoth, Imperial Cult Shrine Priest Service
Chaplain Ogrul   Orc Healer 3 Acolyte Gnisis, Fort Darius Healer service
Pallia Ceno   Imperial Agent 1 Novice Hla Oad Trainer
Crulius Pontanian   Imperial Enchanter 3 Acolyte Moonmoth Legion Fort, Interior Enchanter Service
Naspis Apinia   Imperial Trader 3 Acolyte Moonmoth Legion Fort, Interior Trader Service
Peragon   Wood Elf Apothecary 2 Initiate Moonmoth Legion Fort, Interior Apothecary Service
Somutis Vunnis   Imperial Priest 4 Adept Moonmoth Legion Fort, Interior Priest Service
Crito OlciniusTR   Imperial Priest 5 Disciple Mournhold, Royal Palace: Imperial Cult Services Priest Service
Jon Hawker   Redguard Trader 0 Layman Nammu Manifestation of Zenithar
Ygfa   Nord Healer 4 Adept Pelagiad, Fort Pelagiad Healer Service
Adusamsi Assurnarairan   Dark Elf Priest 6 Oracle Rotheran, Arena Trainer
Aunius Autrus   Imperial Priest 1 Novice Sadrith Mora, Wolverine Hall: Imperial Shrine Priest Service
Scelian Plebo   Imperial Healer 1 Novice Sadrith Mora, Wolverine Hall: Imperial Shrine Healer service
Jocien Ancois   Breton Priest 3 Acolyte Shashurari Camp, Zennammu's Yurt
MirisaBM   Redguard Monk 3 Acolyte Solstheim, Thirsk