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Morrowind:Fighters Guild

< Morrowind: Factions
Fighters Guild
Locations:
Leaders:
Master:

Stewards:

Favored Skills:
Favored Attributes:
Friends & Foes:
Imperial Legion +2
Imperial Cult +1
House Hlaalu +1
House Redoran +1
Mages Guild +1
Camonna Tong -1
Tribunal Temple -1
Ashlanders -2
Vampires -2
Sixth House -3
MW-sign-Fighters Guild.jpg

The Fighters Guild, present across most of Tamriel, provides a common and, more importantly, public place of training, study, and employment for those of a martial persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries, protect commerce, capture or drive away beasts, and similar security duties. Guild halls can take on a contract from any citizen, provided it does not conflict with the laws or customs of the region.

The Guild gained greater prominence at the beginning of the Third Era under Uriel I. Guild Stewards are entrusted with receiving and dispensing contracts to Guild members, hearing complaints about the servicing of said contracts, promotions, and determining the eligibility for re-admittance into the Guild of former members who had stolen from or assaulted other members.

For more information, see the main lore article.

In Morrowind the guild maintains branches in Ald'ruhn, Balmora, Wolverine Hall and Vivec. It is possible to join the Guild in any of these places, but the most usual person to ask - and the only one who has quests suitable for the really green rookie - is Eydis Fire-Eye of Balmora.

Sjoring Hard-Heart (Vivec) is the current guildmaster, but there is bad blood between him and the former leader, Percius Mercius (Ald'ruhn), who is unhappy about the direction in which Sjoring is leading the Guild. Conflict has not yet broken out, but opinion is being polarised and nobody is quite sure which way to turn, or what Sjoring is really up to. If asked about the Fighters Guild, Caius Cosades will tell the player that he knows and trusts Percius, and that he doesn't know Eydis very well.

The Fighters Guild is, naturally, on good terms with the Imperial Legion and Imperial Cult, friendly with the Mages Guild, have a working business relationship with House Hlaalu and a healthy respect for the House Redoran warrior-code of honor.

Joining the Morrowind Fighters GuildEdit

Joining the Fighters Guild is pretty simple: you just need to talk to the right people. There are five people in Vvardenfell that can admit you to the Fighters Guild:

Chat with any of these characters about joining the Fighters Guild, and they will admit you as an Associate.

Fighters' Guild Equipment ChestEdit

Once you have joined the guild, you're allowed to take items from its equipment chests, which contain:

These equipment chests are found at the guild halls in Ald'ruhn, Balmora, Vivec and Wolverine Hall; their contents respawn every four months.

Expelled from the Fighters GuildEdit

If expelled from the Fighters Guild, speak with anyone ranked Warder or above, same as the ones you ask to join. The Fighters Guild is supposed to only let you make amends once. However, if you always choose the Join the Fighters Guild topic the variable does not get set, so you can rejoin indefinitely. This will stop working if you ever use the Make Amends topic to rejoin, as the join dialogue still checks the variable.

Fighters Guild RanksEdit

Rank Required Attributes Required Skills
0. Associate Strength 30 Endurance 30
1. Apprentice Strength 30 Endurance 30 One skill at 10
2. Journeyman Strength 30 Endurance 30 One skill at 20
3. Swordsman Strength 30 Endurance 30 One skill at 30 and two at 5
4. Protector Strength 30 Endurance 30 One skill at 40 and two at 10
5. Defender Strength 31 Endurance 31 One skill at 50 and two at 15
6. Warder Strength 32 Endurance 32 One skill at 60 and two at 20
7. Guardian Strength 33 Endurance 33 One skill at 70 and two at 25
8. Champion Strength 34 Endurance 34 One skill at 80 and two at 30
9. Master Strength 35 Endurance 35 One skill at 90 and two at 35

Guild ConflictsEdit

There is a conflict between the Fighters Guild and the Thieves Guild. This conflict appears during the Code Book quest for Eydis Fire-Eye in Balmora. Once you complete this quest, you will no longer be able to join the Thieves Guild. See the quest page for ways around this problem.

Fighters Guild QuestsEdit

Strangely, no Fighters Guild quests award the player with Reputation.

Fighters Guild MembersEdit

Character Name   Race Class Ranking Location Comments
Percius Mercius   Imperial Drillmaster 7 Guardian Ald'ruhn, Guild of Fighters
Baradras   Wood Elf Scout 1 Apprentice Ald'ruhn, Guild of Fighters Trainer: Sneak, Block, Medium Armor
Ergnir   Nord Smith 1 Apprentice Ald'ruhn, Guild of Fighters Smith service
Tralan   Redguard Master-at-Arms 1 Apprentice Ald'ruhn, Guild of Fighters Trainer: Long Blade, Blunt Weapon, Axe
Eydis Fire-Eye   Nord Master-at-Arms 7 Guardian Balmora, Guild of Fighters Trainer: Blunt Weapon, Axe, Long Blade
Flaenia Amiulusus   Imperial Drillmaster 2 Journeyman Balmora, Guild of Fighters Trainer: Block, Spear, Athletics
Fasile Charascel   Breton Scout 1 Apprentice Balmora, Guild of Fighters Trainer: Block, Medium Armor, Long Blade
Hasphat Antabolis   Imperial Drillmaster 1 Apprentice Balmora, Guild of Fighters Trainer: Block, Athletics, Hand-to-hand
Wayn   Redguard Smith 1 Apprentice Balmora, Guild of Fighters Smith Service, Trainer: Armorer, Heavy Armor, Blunt Weapon
Fainertil   High Elf Warrior 4 Protector Ebonheart
Gaeldol   Wood Elf Archer 4 Protector Ebonheart
Ian   Redguard Archer 4 Protector Ebonheart
Olfin gro-Logrob   Orc Warrior 4 Protector Ebonheart
Fiiriel   High Elf Barbarian 4 Protector Ebonheart, East Empire North Warehouse
Haening   Nord Rogue 4 Protector Ebonheart, East Empire North Warehouse
Siltalaure   High Elf Rogue 4 Protector Ebonheart, East Empire South Warehouse
Thoromlallor   Wood Elf Barbarian 4 Protector Ebonheart, East Empire South Warehouse
Hrundi   Nord Smith 8 Champion Sadrith Mora, Wolverine Hall: Fighters Guild Smith service
Hasell   Redguard Drillmaster 1 Apprentice Sadrith Mora, Wolverine Hall: Fighters Guild Drillmaster Service, Trainer: Athletics, Block, Long Blade
Sondryn Irathi   Dark Elf Scout 1 Apprentice Sadrith Mora, Wolverine Hall: Fighters Guild Trainer: Long Blade, Athletics, Block
Ulyne Henim   Dark Elf Witchhunter 2 Journeyman Vas
Hylf the Harrier   Nord Barbarian 1 Apprentice Vivec, Black Shalk Cornerclub Trainer: Medium Armor, Blunt Weapon, Axe
Sjoring Hard-Heart   Nord Drillmaster 9 Master Vivec, Guild of Fighters
Lorbumol gro-Aglakh   Orc Smith 8 Champion Vivec, Guild of Fighters Smith service
Baurin   Wood Elf Scout 1 Apprentice Vivec, Guild of Fighters Trainer: Sneak, Block, Medium Armor
Raig   Redguard Master-at-Arms 1 Apprentice Vivec, Guild of Fighters Trainer: Long Blade, Blunt Weapon, Axe
Bashag gro-Snagdu   Orc Commoner 0 Associate Vivec, Guild of Fighters
Ilden Mirel   Redguard Warrior 3 Swordsman Vivec, Ministry of Truth, Holding Cells
Daglin Selarar   Nord Barbarian 4 Protector Vivec, Ministry of Truth, Prison Keep