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Morrowind:Strength

Morrowind: Attributes
MW-icon-attribute-Strength.jpg

Strength is the governing Attribute for Acrobatics, Armorer, Axe, Blunt Weapon, and Long Blade. It affects:

  • How much damage you do with weapons, including Marksman weapons, and how much damage you do to your own weapons when you perform a successful attack as a result.
    ( 0.5 + ( Strength / 100 ) ) * Weapon Damage
  • How much you can carry. Your encumbrance is always 5 times your Strength. This, in turn, affects your speed and jump height.
  • Your starting Health ( Strength + Endurance ) / 2 = Starting Health and Fatigue Strength + Endurance + Agility + Willpower = Total Fatigue.

Character CreationEdit

The starting values for Strength vary by race and gender:

Race M F Race M F
Argonian 40 40 Khajiit 40 30
Breton 40 30 Nord 50 50
Dark Elf 40 40 Orc 45 45
High Elf 30 30 Redguard 50 40
Imperial 40 40 Wood Elf 30 30

The following classes receive a +10 Bonus to Strength: