Strength is the governing Attribute for Acrobatics, Armorer, Axe, Blunt Weapon, and Long Blade. It affects:
- How much damage you do with weapons, including Marksman weapons, and how much damage you do to your own weapons when you perform a successful attack as a result.
- Your maximum encumbrance, that is, the maximum weight you can carry.
- The ratio of your current encumbrance to your maximum affects your speed and jump height.
- Your chance to successfully repair an item, in tandem with the Armorer skill.
- Your Fatigue
- Your starting Health
Character CreationEdit
The starting values for Strength vary by race and gender:
Race | M | F | Race | M | F | |
---|---|---|---|---|---|---|
Argonian | 40 | 40 | Khajiit | 40 | 30 | |
Breton | 40 | 30 | Nord | 50 | 50 | |
Dark Elf | 40 | 40 | Orc | 45 | 45 | |
High Elf | 30 | 30 | Redguard | 50 | 40 | |
Imperial | 40 | 40 | Wood Elf | 30 | 30 |
The following classes have Strength as a favored attribute and receive a +10 bonus:
Spell EffectsEdit
These spell effects affect Strength:
ArtifactsEdit
These artifacts have a constant Fortify Strength effect: