- How much damage you do with weapons, including Marksman weapons, and how much damage you do to your own weapons when you perform a successful attack as a result.
( 0.5 + ( Strength / 100 ) ) * Weapon Damage
- How much you can carry. Your encumbrance is always 5 times your Strength. This, in turn, affects your speed and jump height.
- Your starting Health
( Strength + Endurance ) / 2 = Starting Healthand Fatigue
Strength + Endurance + Agility + Willpower = Total Fatigue.
The starting values for Strength vary by race and gender:
The following classes receive a +10 Bonus to Strength: