Camonna Tong | |
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Locations: | |
Leaders: | |
Favored Skills: | |
Favored Attributes: | |
Friends & Foes: | |
House Hlaalu | +1 |
Ashlanders | -1 |
Fighters Guild | -1 |
Sixth House | -1 |
House Redoran | -1 |
Imperial Cult | -1 |
Mages Guild | -1 |
Tribunal Temple | -1 |
Blades | -2 |
Imperial Legion | -2 |
Thieves Guild | -3 |
The Camonna Tong is the local crime syndicate of Vvardenfell. The group is fiercely opposed to any foreign presence whatsoever on Vvardenfell, and all its schemes are designed to get rid of outlanders. Outlanders are tolerated as slaves only. Though they have proven a strong distaste towards foreigners, they have, on at least two occasions, been unable to pass up the business potential working with foreigners can hold. They have also been involved in the Skooma Trade in at least one instance.
The Camonna Tong, through Orvas Dren, controls Hlaalu councilors in Suran and Vivec. Although House Hlaalu is, on the outside, the most Imperial-minded of the Great Houses, major decisions cannot be made unless the xenophobic Camonna Tong explicitly agrees, or unless their connection to the House is broken somehow. The Camonna Tong at one time made secret deals with House Dagoth (Orvas Dren had considerable sympathy towards House Dagoth's ideologies).
NotesEdit
- It is not possible to join the Camonna Tong.
- The ranks of Lifetaker, Chiller, Hammer, Old Man and Strongman are not used in the game.
- The Camonna Tong make an appearance in Oblivion when two of their members set up camp in order to participate in the Cheydinhal drug ring.
Camonna Tong RanksEdit
Rank | Required Attributes | Required Skills |
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0. Bully | Strength 30 Agility 30 | — |
1. Tough | Strength 40 Agility 30 | One skill at 30 and two at 20 |
2. Thug | Strength 45 Agility 35 | One skill at 40 and two at 20 |
3. Brute | Strength 50 Agility 40 | One skill at 50 and two at 25 |
4. Lifetaker | Strength 55 Agility 45 | One skill at 60 and two at 25 |
5. Chiller | Strength 60 Agility 50 | One skill at 70 and two at 30 |
6. Hammer | Strength 65 Agility 55 | One skill at 80 and two at 30 |
7. Old Man | Strength 70 Agility 60 | One skill at 90 and two at 35 |
8. Strongman | Strength 75 Agility 65 | One skill at 100 and two at 35 |
9. Kingpin | Strength 80 Agility 70 | One skill at 110 and two at 35 |