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DontSaveObject

                DontSaveObject

        Type:   Misc

     Returns:   none

     Example:   DontSaveObject

     Scripts:   diseaseAscended, all other disease scripts
                SignRotate

Call when you do not want to save any changes in the calling object to the player's save game.

Although this has been said to be a new function with Tribunal, it also appears to work fine in the original game (such as in the diseaseAscended script which is in the original game).

See Also: SetDelete