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GetLOS
GetLineOfSight

                GetLOS, ObjectID
                GetLineOfSight, ObjectID        (undocumented)

       Where:   ObjectID = Object to check the line of sight with.

        Type:   Movement

     Returns:   short

     Example:   if ( GetLOS, Player == 1 )
                if ( GetLineOfSight, Player == 1 )
                if ( "arara uvulas"->GetLOS, "ashamanu" == 1 )

     Scripts:   balynScript
                BILL_synette_jeline

Returns 1 if the calling object has a line of sight to other given ObjectID, or 0 otherwise. May not work correctly if used on non-actor objects. Both versions of the function should be identical.