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HurtCollidingActor

                HurtCollidingActor, Value

       Where:   Value = Number of hit points per second to damage any colliding actor (float).

        Type:   Collison, Tribunal

     Returns:   none

     Example:   HurtCollidingActor 100
                HurtCollidingActor 9999999      (kill any NPCs that collide with it)

     Scripts:   Collide_damage_100
                Collide_damage_kill

Damages colliding actor the given number of health points per second. This function requires Tribunal.

See Also: HurtStandingActor