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LoopGroup

                Loopgroup, GroupName, Number, [Flags]

       Where:   GroupName       = Animation group to play.
                Number          = The number of times to play the animation.
                Flags           = Optional parameter indicating when the animation should start.
                                        0 = Normal, the current animation will finish it's full 
                                            cycle, and the new animation will start from its beginning.
                                        1 = Immediate Start, the current animation will stop 
                                            regardless of the frame it is on, and the new 
                                            animation will start from its beginning.
                                        2 = Immediate Loop, the current animation will stop 
                                            regardless of the frame it is on, and the new 
                                            animation will start at the beginning of its loop cycle.

        Type:   Animation

     Returns:   none

     Example:   LoopGroup, Idle3, 5

     Scripts:   OutsideBanner
                sotha_machine1

Plays the animation group defined by GroupName the number of times specified. Optional flags can be used to start the group in different ways. The various group names for NPCs can be found by viewing the animation menu options in the Character menu in the Construction Set or Animation Groups on this site.

See Also: PlayGroup, Animation Groups