A function added by MWSE.
xSetGold changes the current amount of barter gold possessed by the NPC (or creature). This value is stored in save game files so it will survive a game reload. Setting this will have no effect if you haven't recently bartered with the NPC/creature. (But setting both this and the base gold amount at the same time will likely do what you want.)
SyntaxEdit
ref->xSetGold gold (long)
ExampleEdit
long npcRef long newValue Setx npcRef to xGetRef "npc" Set newValue to 5000 npcRef->xSetGold newValue