Morrowind Rebirth - Mercenaries [Addon].esp is an optional add-on to Morrowind Rebirth. It adds 10 new hireable NPCs that can act as companions.
Basic InformationEdit
The hireable mercenaries are capable of the following:
- Following and waiting for the player
- Carrying equipment
- Levitating when the player does
- Water walking when the player does
- Can leave the players service
- Will tell the player (via message box) when they are injured
You can only have one companion at a time. Note that if a companion dies, another companion can be hired.
SkillsEdit
All mercenaries have a predetermined skill that they start on (an assassin will start with 50 Short Blade regardless of the player's Short Blade skill level, unless that is higher). In some instances, the mercenaries will learn from the player, and will improve their own skills.
DialogueEdit
Some companions have some simple unique dialogue regarding certain locations, and sometimes the quest you're on.
How to Hire MercenariesEdit
To hire one of the newly added NPCs, simply approach them. You will be able to hire them for a fee of 200 septims.
What to do if a mercenary goes missingEdit
If a mercanary goes missing, open up the Console and type: PlaceAtPC,"X",1,20,1
where X is the ID of the mercenary. For example: PlaceAtPC,"MR_Merc_10",1,20,1
will spawn Skeeme in front of you.
List of mercenariesEdit
NPC | ID | Location |
---|---|---|
Skeeme | MR_Merc_01 | Hla Oad |
Mabrel | MR_Merc_02 | Ebonheart |
Enarvyne Telnim | MR_Merc_03 | Tel Mora |
Aldaril | MR_Merc_04 | Wolverine Hall |
Lucret Closcius | MR_Merc_05 | Pelagiad |
Adhara | MR_Merc_06 | Caldera |
Hjornskar Long-Tooth | MR_Merc_07 | Dagon Fel |
Bogdub Snagra | MR_Merc_08 | Khuul |
Suleen | MR_Merc_09 | Ald'ruhn |
Faldil | MR_Merc_10 | Balmora |