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Oblivion:Kindred Cave

< Oblivion: Places: Caves
OB-mapicon-Cave.png
Cave:
Kindred Cave
(view on map)
# of Zones 3
Occupants
Necromancers, Mixed Monster/Animal Enemies
Orc Adventurers
(1 boss-level Necromancer)
Important Treasure
1 boss-level Chest
Console Location Code(s)
KindredCaveExterior, KindredCavern, KindredCavern02, KindredCavern03
Region
Blackwood
Location
On the north side of the Panther River, west of the easternmost fork
Kindred Cave

Kindred Cave is a medium-sized cave far east of Bravil containing necromancers. It contains three zones: Kindred Cave, Kindred Cave Runways, and Kindred Cave Winding Hollows.

This cave is located on the steep northern banks of the Panther River, on the Blackwood border. It is right across the river from another necromancer lair, Bloodrun Cave.

NotesEdit

BugsEdit

  • The final chamber in Kindred Cave where the door to Kindred Cave Winding Hollows is located has a hole in the ceiling, through which you can see the gray void outside the cave walls. The southwestern-most chamber in Kindred Cave Runways has a similar hole.

ExteriorEdit

 
Key to Maps
 
Kindred Cave, Exterior
  • The exterior is located at coordinates: Tamriel 40, -16
  • This location's map marker (M on map) is named Kindred Cave (editor name KindredCaveMapMarker). The entrance door is WNW of the marker, 20 feet away.
  • 0-1 Mud Crab is near the entrance
  • 1 Wilderness Creature (Rainforest variety) is near the entrance
  • 2 Wilderness Creatures (Swamp variety) are near the entrance
  • 1 Nirnroot is at location N on map
  • The following plants grow near the entrance: 12 Clouded Funnel Cap plants and 5 Dragon's Tongue plants
  • The exterior of this cave offers clues to its inhabitants' necromantic dealings. Two of the five coffins laid out opposite the entrance hold Zombie and Skeleton corpses. A nearby broken crate reveals a gruesome scene of chopped-up body parts, including the torso of a small child-like skeleton.

Zone 1: Kindred CaveEdit

 
Kindred Cave
 
Goblin Dissection Class at E on the map

This level is a straightforward dungeon crawl through corridors until you reach a large chamber with three Necromancers and a Boss-level Necromancer (A). Along the way you will encounter enemies ranging from Necromancers to Monsters and Nuisance Animals.

An amusing oddity awaits you in the large chamber. On the lower level, three rows of chairs are arranged for what looks like a Goblin dissection class. You'll have to face the three Necromancers and Boss mentioned above, as well as two other animals. Try to kill the Boss first and then stay on the high ground while fighting the rest. The Necromancers and animals may fight each other, leaving fewer enemies for you to fight.

From here you can either follow the tunnel departing from the rows of chairs that leads to door C to Kindred Cave Runways or continue west to explore the rest of the dungeon. Turn right to enter a small room containing one enemy and a stone slab which can be used for sleeping (b). Turn left to find another room with yet another enemy and door D, which leads to Kindred Cave Winding Hollows.

Occupants:

  • 1 boss-level Necromancer (non-respawning) at location A on map
  • 2 Necromancers (non-respawning)
  • 2-3 Necromancer Enemies (each 50% probability Necromancer, 50% Undead)
  • 6 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
  • 1 Nuisance Animal

Treasure:

Doors and Gates:

Other:

  • 1 Dead Goblin (may carry a lockpick) at location E on map
  • 1 sleeping slab at b

Zone 2: Kindred Cave RunwaysEdit

 
Kindred Cave Runways

This zone is as simple as the first one: you start at an intersection; go left (west) to find yourself in a room strewn with bones. Then just continue battling your way through the various rooms, where you shouldn't have to fight more than two enemies at a time. In the room west of the bone-strewn one you have a 10% chance of meeting an Orc Adventurer.

When you arrive in the fifth room you will notice that you have looped around the level and can re-enter the bone-strewn room by taking the passage to the west. Or, continue north to find a room with two enemies, a Skeleton corpse, and two minor loot chests.

Occupants:

Treasure:

Doors and Gates:

  • There is one door (at C) in/out of this zone, leading to the zone Kindred Cave

Zone 3: Kindred Cave Winding HollowsEdit

 
Kindred Cave Winding Hollows

Be careful when entering this zone, as you will find a Necromancer straight in front of you. Again, you have to choose between two passages. Take the west one and make your way through the rooms like in the previous levels. Again, you shouldn't find yourself fighting with more than two enemies at a time.

When you arrive at the long, rectangular-shaped room, you can either take the west passage and re-enter the room you started in, or you can continue south and clear out the last two rooms, which contain one enemy and two minor loot chests.

Occupants:

Treasure:

Doors and Gates:

  • There is one door (at D) in/out of this zone, leading to the zone Kindred Cave