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Oblivion:Shaleez

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Shaleez
(RefID: 0003018F)
Location Flooded Mine
Race Argonian Gender Female
Level PC+10 Class Assassin
RefID 0003018F BaseID 0003018E
Other Information
Health 35 + (4+1)x(PC+9), PC=1-33
Magicka 138 + 3.5x(PC+9) (max=250)
Responsibility 5 Aggression 100
Faction(s) Dark Brotherhood Elite
Shaleez

Shaleez is an Argonian assassin hiding out in the Flooded Mine, located just north of Bravil, near the coast. She is a high-ranking member of the Dark Brotherhood who eventually falls victim to the machinations of Mathieu Bellamont when he tricks Lucien Lachance's Silencer into hunting down and killing her and a number of other Black Hand members.

Shaleez has the basic life of a fish; eat, sleep and swim. She sleeps in Flooded Mine from 10pm until 5am. She will then wander around Flooded Mine until having her breakfast at 6am for two hours. For the rest of the day, she will either swim or walk around Flooded Mine from 8am till bedtime.

She wears a partial suit of leveled light armor, save for the gauntlets, which she substitutes with leather bracers, and the boots and helmet, which she does without entirely. In combat Shaleez relies on two leveled and enchanted blades, one short and one long (as well as a spare steel shortsword). As a member of the Black Hand, Shaleez has permanent resist magic 50% and resist normal weapons 50% abilities.

During Final Justice, you are assigned to eliminate a "known psychotic", Shaleez. Fighting her in the water of the Flooded Mine can be difficult, so luring her out of it is advisable. Once Shaleez is dead, you can travel to the next dead drop to begin A Matter of Honor.

Related QuestsEdit

NotesEdit

  • Even though it is said that she is a Silencer, in the Construction Set she is only part of the "Dark Brotherhood Elite" faction, which does not have any ranks. The intent behind this faction is that when you kill her, you will not receive a bounty. The information listed in the summary box is the Construction Set faction, because this is the information that controls the NPC's disposition, dialogue, and responses to scripts; see Factions for details.