Open main menu

UESPWiki β

Oblivion:Tahm Blackwell

< Oblivion: People / Merchants / Spell Merchants / Trainers
This page is currently being rewritten as part of the Oblivion NPC Redesign Project.
The page is being rewritten and checked in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Quests: written by Vulpa (in-game - none)

Schedule: not written

Services: not written

Personal Inventory: written by mxk101 (CS), checked by Vulpa

House Contents: written by GuildKnight (N/A - lives at Dunbarrow Cove), checked by Vulpa (CS)

Unique Dialogue: written by Alpha Kenny Buddy (CS, N/A), checked by Vulpa (in-game - N/A)

Rumors: not written

Faction: written by already there, checked by Vulpa (CS)

Spells: written by KickbackYak (CS), checked by Jeancey (CS)
Tahm Blackwell
(RefID: xx00EE09)
Added by Thieves Den
Location Dunbarrow Cove
Race Imperial Gender Male
Level 10 Class Rogue
RefID xx00EE09 BaseID xx00348B
Available 8am-8pm every day
Training Trainer (Advanced)Security (Advanced) Security, Advanced (75)
Gold 100 Mercantile Apprentice (44)
Sells Potions of Magnification, Open scrolls
Spells Alteration SpellsRestoration Spells
Other Information
Health 98 Magicka 132
Responsibility 5 Aggression 5
Essential Always
Faction(s) Dunbarrow
Tahm Blackwell in Dunbarrow Cove

Tahm Blackwell is an Imperial rogue who is included with the "Security Expert" upgrade that you can purchase for 1000 gold from Dahlia Rackham for Dunbarrow Cove.

He wears a brown shirt, light brown linens and a pair of rough leather shoes. He is armed with a fine steel cutlass and carries a copy of the Guide to Anvil and some crab meat.

The related upgrade also includes a "Training Chest" that can be used to effectively train your Security skill: it has a Hard Lock that immediately locks again every time it is successfully opened. This is where Tahm spends most of his time (8am to 8pm) standing and reading, in the northwest corner of the main cave (near the entrance from Smuggler's Cave).

He sells the unique Potions of Magnification and standard Open scrolls. The Restoration spells he sells are also unique. Additionally, he provides training in Security up to level 75. Despite being able to sell plenty of them, the only spells Tahm can actually use are Open Very Easy Lock and Minor Fortify Security.


Tahm Blackwell has the following spells for sale:

Spell Name Level Cost Effects
Open Very Easy Lock Novice 7 Open Very Easy Lock (7 pts) on Target
Open Easy Lock Apprentice 29 Open Easy Lock (20 pts) on Target
Open Average Lock Journeyman 72 Open Average Lock (40 pts) on Target
Open Hard Lock Expert 176 Open Hard Lock (80 pts) on Target
Minor Fortify Security* Novice 14 Fortify Security 5 pts for 30 secs on Self
Wraithwind* Apprentice 28 Fortify Sneak 5 pts for 30 secs on Self
Fortify Security 5 pts for 30 secs on Self
Major Fortify Security* Apprentice 34 Fortify Security 10 pts for 30 secs on Self
Greater Fortify Security* Journeyman 124 Fortify Security 20 pts for 45 secs on Self
Greater Wraithwind* Journeyman 68 Fortify Sneak 10 pts for 30 secs on Self
Fortify Security 10 pts for 30 secs on Self

* Indicates spells which cannot be purchased from anyone else, though spells with the same effects at different magnitudes can be purchased elsewhere.


  • Tahm is often seen picking fights with other occupants of Dunbarrow Cove, and will randomly run across the cave to attack either Melliwin, Khafiz, or Kovan Kren. They will fight until one or the other is knocked unconscious (since they are all essential, nobody ever dies during these fights), but sometimes Tahm will run away and possibly not come back. While engaged in a fight neither combatant will offer any services.
    •   The Unofficial Oblivion DLC Patches, version 12, fixes this bug.
    • Create or use an already existing Calm spell (up to at least level 10+, and with a relatively large area of effect), and if the merchants begin fighting, fire the spell until they are all calm. After that simply use the wait feature and wait for any amount of time. When you "wake up", the pirates should be walking back to their posts as if nothing happened.
    • Try to get the fight to move to an area away from either person's usual area. In that case, once somebody falls unconscious, the other person will wander off, which tends to cease the fight, especially if you then start interacting with one of the participants.
    • Wait for some period of time (12 hours, 24 hours) and see if their behavior resets.
    •   Select one participant in the fight and use the kill command. This will knock that participant unconscious and should reset the behavior of both combatants.