Oblivion talk:Fort Homestead
World Map LocationEdit
I don't care about exterior close up why don't you show where it's located on world map for a change? — Unsigned comment by 89.143.102.87 (talk) at 12:57 on 9 August 2009
Two scrollsEdit
Can someone tell where the 2 scrolls are supposed to be? I can´t find them — Unsigned comment by 85.145.210.183 (talk) at 20:46 on 13 June 2019
- There's only one scroll mentioned on the page. Silence is GoldenBreak the Silence 19:58, 13 June 2019 (UTC)
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- Oops! I meant 1 scroll and the poison. I looked all over but I can´t find them! I´m talking about the Weak Poison of Clumsiness and the Absorb Health scroll. I have found the leveled damage agility poison however. Thank you for your quick reply btw! :) This is on Xbox360 with all patches installed so no mods. I also never have entered this area before. — Unsigned comment by 85.145.210.183 (talk) at 17:25 on 14 June 2019 (UTC)
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- Checked in the CS; the Absorb Health scroll is lying on the shore next to a skeleton and two bottles of mead, beside the wall of the northeastern portion of the ruin where it juts into the water. Also, the "leveled damage agility poison" mentioned in the note is the Weak Poison of Clumsiness and it's not leveled. I've gone ahead and corrected that note in the article and added one about the location of the scroll. I also downloaded and edited the exterior map to show where these two items are located; however my resulting image is rather fuzzy and I lack the requisite permissions to overwrite the existing file anyway (which is just as well). I've included my feeble efforts here for reference; perhaps a cartographer can update the existing file properly if they feel it's worth it. — Wolfborn(Howl) 02:20, 7 August 2023 (UTC)
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Intangible wallEdit
I noticed something interesting in the Heroes' Hall. The wall corner closer to D(Z2) doesn't have any collision. Do you reckon this might warrant being added to the article as a bug? — Unsigned comment by Cheesetheory (talk • contribs) at 15:38 on 16 November 2023 (UTC)
- If it has no collision at all I think it is noteworthy to add as a bug. C0rTeZ48 (talk) 19:04, 16 November 2023 (UTC)
- Missing / improper collision issues are relatively common in the vanilla game. If you do a search for the word "collision" on the UOP Version History you'll get 132 matches, none of which are documented as bugs here (as far as I can tell), including one which states "Added missing collision to one of the sections of ruined forts used throughout the game." with no further details. There are no collision issues in that area of the fort in a UOP-modded game, and given that this is likely a game-wide issue not unique to this location and the lack of documentation of collision bugs in general, I'd say it probably shouldn't be added here either. — Wolfborn(Howl) 04:18, 17 November 2023 (UTC)