Open main menu

UESPWiki β


Take out enemy archers in Cheydinhal.
Zone: Cyrodiil
Quest Giver: Sylvian Herius
Location(s): Cheydinhal
Reward: Cheydinhal Reward Container
Cyrodiil Citrus
0000250250Alliance Points
Average Leveled Gold
XP Gain: High Experience XP
ID: 4417
Required Level: 10
RepeatableRepeatable: Daily
An archer making their point
Imperial archers are preventing rebel troops from crossing the river.


Quick WalkthroughEdit

  1. Speak with Sylvian Herius.
  2. Kill four Imperial Archers.
  3. Return to Sylvian.

Detailed WalkthroughEdit

Talk with Sylvian Herius to see what he wants you to do.

"Once we defeat the Imperials, we can start rebuilding Cheydinhal. We must re-take this town!"
Anything I can do to help?
"Imperial archers posted on the river banks have made crossing impossible. If our troops can get across, we might be able to push back the Imperials. We need those archers eliminated!"
You want me to take them out?
"I want someone to take them out, I don't care who does it or how. But whoever does will be well rewarded."
I'll do it.

The enemy archers can be found along the opposite bank of the river that separates the town into two halves. Make your way across the river, kill at least four archers, and return to Sylvian for your reward.

"Yes? Is it done?"
The archers should be less of a problem now.
"Good. Seeing Imperials floating downstream brightens my day. The reward is yours."

Quest StagesEdit

Bloodied Waters
Finishes Quest Journal Entry
Sylvian Herius asked me to kill Imperial Archers to help the rebels.
Objective: Kill Four Imperial Archers: 0/4
Finishes quest  I killed several Imperial archers. I should let Sylvian know.
Objective: Return to Sylvian Herius
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.