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Detail
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Walkthrough: not written


Quest Stages: not written
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Enter a cursed Corelanyan manor on Solstice.
Zone: Solstice
Objective: Corelanya Manor
Quest Giver: Oorbesh
Location(s): Corelanya Manor
Reward: Corelanya Manor Vault Sack (Pristine Corelanyan Sail + Corelanya Calligraphy Set + 3,600 gold)
High Leveled Gold
XP Gain: High Experience XP
ID: 7301

 

I met Oorbesh, a ghost-hunting Orc, outside the very haunted Corelanya Manor. She agreed to cut me in for a share of treasure that's supposed to be hidden inside the manor if I help her find it before a rival ghost hunter beats her to it.


Quick WalkthroughEdit

  1. Talk to Gahz

Detailed WalkthroughEdit

BugsEdit

  • The quest can get stuck at the "Talk to Valendir" objective before putting him in the suit of armor the first time in the Reanimatorium. ?
    • You cannot fix this, only abandoning the quest and restarting it works.


Quest StagesEdit

Ghosthunters
Finishes Quest Journal Entry
Oorbesh suggested Gahz, the rival ghost hunter, will be waiting outside the doors to Corelanya Manor. She said I should speak to her so we might know her plans and how best to avoid her once we go inside.
Objective: Talk to Gahz
It turns out that Oorbesh's rival ghost hunter, Gahz, is actually her sister. I should head inside the manor to help Oorbesh discover what ghosts or treasures await within.
Objective: Enter Corelanya Manor
Gahz plans to search the manor foyer. I should help Oorbesh do the same.
Objective: Explore the Foyer
Hidden Objective: Search Corelanya Manor
Hidden Objective: Follow the Wisp
Hidden Objective: Search the Dining Hall
Hidden Objective: Talk to Valendir
Hidden Objective: Put Valendir Inside the Armor
Hidden Objective: Search Reanimatorium
Hidden Objective: Talk to Glendaval
Hidden Objective: Put Valendir in the Statue
Hidden Objective: Statue Destroys Bush2
Hidden Objective: Direct Valendir to the Overgrown Hedge
Hidden Objective: Statue Destroys Bush3
Hidden Objective: Talk to Nirallad
Hidden Objective: Talk to Virwarde
Hidden Objective: Talk to Lirianwe
Hidden Objective: Search Dorms
Hidden Objective: Search Sea Caves
Hidden Objective: Follow Valendir
I opened a strange box and a wisp flew out and disappeared farther in the manor. Gahz seems to have some questions about what just happened.
Objective: Talk to Gahz
Oorbesh saw the wisp leave some sort of residue as it fled the foyer. I can crouch down to see the trail myself, or just head through the door I saw it fly into.
Objective: Follow Wisp
Objective Hint: Crouch to See the Wisp's Path
The wisp's trail ends in the dining hall. I should look around with Oorbesh and Gahz to find where it's hiding.
Objective: Search the Dining Hall
We found a talking skeever hiding in the manor kitchens. I should speak to it and learn more.
Objective: Talk to Skeever
The wisp turned out to be the soul of Valendir, former high necromancer of Clan Corelanya. He asked for our help in seeking revenge against those who killed him and trapped his soul all these years. We agreed to help in exchange for treasure.
Objective: Reclaim Valendir's Wisp
Valendir gave us a choice to search either the Wailing Gardens or the Reanimatorium to find more information on who killed him. Gahz and Oorbesh both want to search different areas. I should speak to them and make a decision on where to go first.
Objective: Enter Reanimatorium
Objective: Enter the Wailing Gardens
Optional Step: Talk to Oorbesh
Optional Step: Talk to Gahz
We made it to the Reanimatorium. I should venture farther in to see what awaits us down here.
Objective: Search the Reanimatorium
A wall of toxic miasma blocks our path. I should speak to Valendir about what we can do to proceed with our search of the Reanimatorium.
Objective: Talk to Valendir
Valendir thinks he can pilot the suits of armor and activate valves that will clear the toxic miasma blocking our path. I should activate the soul cage to put Valendir inside the suit of armor.
Objective: Put Valendir Inside the Armor
Valendir is piloting the suit of armor and needs my help pointing him the right direction. I should direct him to the switch that will clear the miasma while being mindful of hazards in his path.
Objective: Direct Valendir to the Valve
With Valendir's help, we cleared a wall of toxic miasma. I should search the area for any clues relating to who might have killed Valendir.
Objective: Search the Reanimatorium
I should talk to Valendir.
Objective: Talk to Valendir
We decided to search the Wailing Gardens for more information on who killed Valendir. I should enter the the Wailing Gardens at the center of Corelanya Manor.
Objective: Enter the Wailing Gardens
We made it to the Wailing Gardens. I should see if there's a way inside the hedge maze.
Objective: Search the Wailing Gardens
The maze in the Wailing Gardens is overgrown. I should speak to Valendir about how to proceed.
Objective: Talk to Valendir
Valendir thinks he hears the voice of his sister singing on the other side of the maze. He can control the suits of armor and smash the overgrown hedges blocking our path. I should activate the soul cage to put Valendir inside the suit of armor.
Objective: Put Valendir in the Statue
Valendir is controlling the suit of armor, but he needs my help pointing him the right direction. I should direct him to the overgrown hedge that blocks our path.
Objective: Direct Valendir to the Overgrown Hedge
We're getting closer to the singing coming from the far side of the hedge maze. I should find the source of the singing.
Objective: Find the Source of the Music
We came across a garden party full of dancing spirits, but none of them seem to be the person singing. Gahz suggested mingling with the party guests to find out more information.
Objective: Talk to the Party Guests
I spoke to Lirianwe, but she seems unaware that she's at a party full of spirits of the dead. I should talk to Valendir to relay what happened and find out what to do next.
Objective: Talk to Valendir
We searched the Reanimatorium and the Wailing Gardens for clues as to who murdered Valendir and trapped him in the soul cage. Now, Valendir wants to search his own quarters. I should head up the staircase in the foyer to find his room.
Objective: Go to Valendir's Quarters
We found Valendir's quarters. I should search the room for any information on who killed him.
Objective: Search Valendir's Quarters
I found the cup that held the poison that killed Valendir, a harp belonging to Lirianwe, and a journal belonging to Siluran. Then, another fracture of Lirianwe appeared, weeping. I should speak to her.
Objective: Talk to Lirianwe
Lirianwe confirmed that Siluran was the one who plotted the death of his twin brother Valendir. He siphoned Valendir's soul to empower his attempts to learn necromancy and bring Lirianwe back to life. I should talk to Valendir about what we learned.
Objective: Talk to Valendir
While talking to Valendir, Oorbesh disappeared. Gahz says she was standing near the bookcase when it happened. I should investigate the bookcase to learn more.
Objective: Investigate the Bookcase
The bookcase revealed a secret passage underneath the manor. Oorbesh can't have gone far. I should enter the passage and find her.
Objective: Enter the Bookcase
The bookcase revealed a secret passage underneath the manor. Oorbesh can't have gone far. I should search the manor grotto and find her.
Objective: Find Oorbesh
Another wall of deadly miasma lies ahead of us. Oorbesh couldn't have gone through it and survived. I should search the area for any clues as to what happened to her.
Objective: Search the Manor Grotto
I searched the area and found a lantern and a scrap of cloth, but no Oorbesh. Gahz is getting impatient about finding her sister. I should speak to Valendir about how to proceed.
Objective: Talk to Valendir
Valendir recognized the lantern as a means by which Siluran got through the miasma. He has a plan to affix the lantern to a suit of armor and guide me through the miasma. I'll still need to direct him and stay close as he moves.
Objective: Put Valendir Inside the Armor
I should direct Valendir to engage the valve to clear the miasma so Gahz can join us in finding Oorbesh.
Objective: Follow Valendir
We made it to the other side of the miasma with Valendir's help. I should continue our search for Oorbesh.
Objective: Find Oorbesh
We found Oorbesh at the mercy of Siluran, Valendir's twin brother. Siluran has made an appeal to me against the choice of allying with Valendir. I should speak to him.
Objective: Talk to Siluran
I tried reasoning with Siluran, but could come to no agreement. He is intent on using Oorbesh's body to resurrect Lirianwe. I should find a way to Siluran to stop him from carrying out this ritual.
Objective: Find a Way to Siluran
I found the way to Siluran. I should confront him so we can save Oorbesh and Valendir, and then find the treasure we were promised.
Objective: Confront Siluran
Siluran seems to have learned some skills in necromancy in his time trapped in Corelanya Manor. I should defeat him so we can save Oorbesh and Valendir.
Objective: Defeat Siluran
We defeated Siluran. Valendir, having taken over Siluran's body, wants me to use the soul cage to capture Siluran's essence before he dissipates.
Objective: Capture Siluran in the Soul Cage
Valendir has taken over the body of his twin brother, Siluran. I should speak to him about what comes next.
Objective: Talk To Valendir
We stopped Siluran from using Oorbesh's body to resurrect his sister, Lirianwe. I should join Gahz in seeing if her sister Oorbesh is all right.
Objective: Check on Oorbesh
Valendir found closure with Lirianwe and has agreed to lead us to the treasure he promised. I should follow him.
Objective: Meet Oorbesh and Gahz in the Treasury
Oorbesh seems preoccupied with the vast amount of treasure in this room. Since she and Gahz seemed to have reconciled their rivalry, I should speak to Gahz about my reward.
Objective: Talk to Gahz
We helped Valendir resolve his unfinished business and even found him a new body to live in. Oorbesh seems occupied with the treasure, so I should speak to Gahz about my reward.
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
 
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