This page is currently being rewritten as part of the Online Quest Project. The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail
Quick Summary: written by Jeancey, not checked
Quest Stages: written by Jeancey, not checked |
|
Quick WalkthroughEdit
- Talk to Healer Senar.
- Find Dolril Belvayn.
- Rescue the commoners and monks.
- Talk to Healer Hlaren.
- Find Dolril again.
- Protect the Tear of Saint Veloth.
- Defeat the Vereansu Ashkhan.
- Return to Dolril on the north road.
Detailed WalkthroughEdit
The quest can be started by speaking to Healer Senar at the refugee camp north of Muth Gnaar, or Acolyte Krem, who can be found at either the east or west edge of Muth Gnaar. If started with Krem, he will be in a panic and tell you briefly about the recent attack on the monastery before directing you to Healer Senar.
Healer Senar is at the refugee camp overseeing the few monks and afflicted people who were able to make it out of Muth Gnarr. He tells you that the monks use the Tear of Saint Veloth to help those afflicted with the Llodos plague, but the Vereansu Ashlander tribe attacked the monastery and killed many monks and afflicted alike and set the monastery on fire. Without free access to the Tear, the monks are not able to help the plague victims, and many succumbed to the disease, becoming plague husks. Worse still, the leader of the order, Dolril Belvayn is missing. Senar mentions that Dolril is constantly getting into trouble in his efforts to save others, and asks that you find him.
As you enter Muth Gnarr, you will see hostile plague husks all around the area. You can fight or avoid them to get to the first collapsed building in the north of town. Inside, a monk is still helping a sickly Dunmer woman. Dolril dismisses Healer Senar's concerns about his safety and reaffirms his belief that he wants to save as many people as possible. You can offer to rescue the captives in his stead, at which point he will agree and lead the afflicted woman to the camp outside of town.
Continue through the monastery looking for monks and afflicted commoners tied up in there burning buildings of the village. You will also have to contend with hostile plague husks and Ashlanders as you go along. Be aware that some buildings will contain both a monk and a commoner, so keep an eye out.
Once you have saved your fifth person, Healer Hlaren will run up to you and deliver some bad news: Dolril was captured by the Vereansu and tied up in a burning building. She will beg you to save him, so follow your quest marker to the house on the east side of the village. Several Ashlanders will be out front, including Ashlander witches who summon destructible totems which give them buffs. You will not be able to enter the house through the flames in the front, but a walk at the back of the house has collapsed to allow you to jump in. Inside, Dolril is bound on the floor. You can cut him free, but he refuses to leave before the Tear of Saint Veloth is safe.
You can follow Dolril to the monastery next door. Inside, a few more Ashlanders are making trouble, but Dolril directs your attention to the basement. He runs down the stairs to save the Tear. When you get down, Dolril has been blown across the room and an Ashlander wise woman is trying to destroy the Tear. She fights like the witches outside, summoning the titems as well. When she has been defeated, you can collect the Tear of Saint Veloth from the table.
Dolril was only stunned by the wise woman, but is grateful that you were able to recover the Tear. He reluctantly requests that you finish the job—while the leader of the Vereansu lives, the attacks will continue. It pains him, but he asks you to kill Ashkhan Ginasa and end the Vereansu.
The Ashkhan is waiting for you outside his yurt in the camp west of Muth Gnarr. As you approach, he will threaten you and attack. Kill him and return to Dolril at the refugee camp north of Muth Gnarr to tell him the good news. While he regrets it had to come to such violence, he is appreciative that you saved the monks and their holy relic and rewards you with a sum of gold and a frost staff.
Quest StagesEdit
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.