Immobilize, also known as Root, is a debilitating status effect that prevents a target from moving from their location, though they can still attack and defend themselves as normal. You can escape the effect by performing a Roll Dodge or Break Free action. Abilities which have a movement built in such as Bolt Escape or Teleport Strike still work, but you are still immobilized after you teleport. Many tougher enemies are immune to this effect.
SkillsEdit
Skill | Duration | Affects | Cost | Notes | |
---|---|---|---|---|---|
Dragonknight Standard (Ardent Flame) | (?) | All Enemies Within AoE | 250 Ultimate | Activated via Shackle synergy | |
Dark Talons (Draconic Power) | 3.5-4 sec. | All Nearby Enemies | 4050 Magicka | ||
Crippling Grasp (Siphoning) | 1.5 sec. | Single Target | 3240 Magicka | ||
Daedric Mines (Dark Magic) | 1.5 sec. | Any Enemies Hit | 6480 Magicka | ||
Encase (Dark Magic) | 4.5 sec. | All Enemies in Front of You | 4320 Magicka | ||
Bombard (Bow) | 2-3 sec. | Any Enemies Hit | 4050 Stamina | Also reduces Movement Speed when effect ends | |
Frost Touch (Destruction Staff) | (?) | Single Target | 4050 Magicka | ||
Wall of Frost (Destruction Staff) | (?) | All Targets in Range | 3510 Magicka | ||
Trap Beast (Fighters Guild) | 6 sec. | Single Target | 3780 Stamina |
NotesEdit
- The Eternal Hunt set causes you to leave behind a trap when performing a Roll Dodge which will Poison and Immobilize enemies who trigger it for 1.5 seconds.
- Poisons with the Entrapment or Unstoppable effect will Immobilize your targets. Entrapment's effect lasts longer, but Unstoppable also protects you from Crowd Control effects.