Shadowkey takes place in the Western Reach, which borders three provinces: Hammerfell, High Rock and Skyrim - the three powers in the War of the Bend'r-mahk. These matter less than the 21 Zones, each of which is represented by a different map in the game.
ZonesEdit
There are 21 zones in Shadowkey. Fifteen of those are marked on the game map, and four of them are split into more than one section.
- Azra's Crossing — a village in Hammerfell where the game begins
- Delfran's Hideout — lair of the bandits who have plundered your village
- Earthtear Caverns — currently a lair filled with spiders but potentially a valuable shelter
- Ghast's Pass — the only gap through a range of mountains
- Twilight Temple — a shrine to the dawn and to the dusk
- Snowline — a tiny village on the Hammerfell/Skyrim border
- Dragonfields — a wooded area west of Dragonstar
- Lakvan's Stronghold — the lair of a Skyrim raider with wider ambitions
- Glacier Crawl — an ancient glacier with a long lost secret
- Loth' Na Caverns — formerly a pilgrim's dream; now an adventurer's nightmare
- Raider's Nest — a den of iniquity and deadly rivalries
- Stout's Trading Post — snowbound wasteland home to a hopeful trader
- Dragonstar — a proud city split by warfare
- Crypt of Hearts — an ancient crypt and home to an ancient horror
- Fearfrost Caverns — caverns called home by a goblin tribe
- Broken Wing — stronghold of a group of deadly raiders
ProvincesEdit
The game of Shadowkey takes place over three of Tamriel's provinces:
- Hammerfell — most of the game takes place here
- High Rock — one zone, Glacier Crawl, lies across the border in High Rock.
- Skyrim — Lakvan's Stronghold and the Crypt of Hearts lie in Skyrim