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Skyrim:Dawnguard Magic

< Skyrim: Dawnguard

This page lists all of the new magic (blessings, spells, and dragon shouts) made available to the player by the Dawnguard add-on. In addition, new features have been added to Lycanthropy and general Vampirism, while the Vampire Lord form is entirely new. Only minimal description information is provided on this page; details can be found by following the links provided.

BlessingsEdit

Dragon ShoutsEdit

  • Drain Vitality — Coax both magical and mortal energies from your hapless opponent.
  • Soul Tear — Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
  • Summon Durnehviir — Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

SpellsEdit

Conjuration SpellsEdit

Restoration SpellsEdit

  • Heal Undead — Heals the undead target 75 points, but not the living, atronachs, or machines.
  • Necromantic Healing — Heals the undead target 10 points per second, but not the living, atronachs or machines.
  • Stendarr's Aura — For 60 seconds, undead in melee range take 10 points sun damage per second.
  • Sun Fire — Ball of sunlight that does 25 points of damage to undead.
  • Vampire's Bane — Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.

Lycanthropy & VampirismEdit

  • Lycanthropy — A description of the added features of Lycanthropy.
  • Vampire Lord — A description of the new features added with the Vampire Lord form.
    • With the addition of Vampire Lords, Skyrim's NPCs will no longer react with hostility toward any regular vampires, only toward Vampire Lords.

If the player is a werewolf and becomes a Vampire Lord, the player's lycanthropy will be cured. Later, however, the player can give up being a Vampire Lord and return to being a werewolf if desired.