Stray Dog | |||
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Location | Random Encounters | ||
Species | Dog | Soul | Leveled |
Level | PC×1 (range=10-25) | Type | Animals |
BaseID | 00109487 | ||
Attacks | |||
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Other Information | |||
Health | 10+(PC-1)×10 | Magicka | 0 |
Stamina | 20+(PC-1)×5 | ||
Primary Skills | Block, Sneak, Archery, One-handed | ||
Faction(s) | PlayerPotentialAnimalFaction | ||
Drops | |||
Dog Meat (1 × 100%); Small Treasure (1 × 10%) |
Stray Dogs can be found in random encounters in the wilderness, and will appear fighting two wolves or two skeevers. If it survives, it will approach you. If you talk to it, it can be made a follower, so long as you don't have an animal follower already. When it is told to "go home" it will return to where it was fighting the creatures and walk between two spots there.
BugsEdit
- When a stray dog dies, you may be unable to recruit another dog afterwards because it will say you still have a canine follower.
- The Unofficial Skyrim Patch, version 2.0.1, fixes this bug.
- When changing cells, or if you tell the stray dog to go home before they have a home, the dog may vanish completely. The dog will still be alive however, and you will be unable to recruit another dog.
- The Unofficial Skyrim Patch, version 2.0.1, fixes this bug.
- If your dog dies while following you, its corpse may drag along the ground after you wherever you go, come briefly to life to attack someone who's attacking you, then collapse and slide along after you again. It can be dismissed like any other follower.
- When you encounter a stray dog, you may be unable to talk to it and therefore will be unable to recruit it, even if you do not already have an animal companion.
- A different version of the above bug is where in addition to not being able to talk to the dog, it will bark at you to warn you off and if you stray too close to it for too long, it will become hostile and attack. ?
- Sometimes, when you encounter a stray dog, it will automatically become your follower without needing to be interacted with. It can then be dismissed as usual.