Bloodlust - Elven Armor & Weapons | |
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Author | XilaMonstrr |
Original Release | December 12, 2024 |
Last Updated | December 12, 2024 |
Size | 50.07 MB (Xbox), 380.2 MB (PC) |
Version | 1.1 |
Availability | |
PC (Special Edition) | 100 Creation Credits from Bethesda.net |
Xbox One | 100 Creation Credits from Bethesda.net |
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Official DescriptionEdit
A unique Armor & Weapon set created by soaking blood into Elven metal. A radical and gruesome improvement to vanilla gear.
Complete set of armor with shield, and 9 new weapons with improved stats over their vanilla counterparts.
Armor has higher ratings and survival warmth.
Weapons have increased damage, critical hit damage and are slightly faster.
All are craftable at the forge. In addition to the ingredients for elven armor, you will also need to supply corundum and bloody rags, as the blood will infuse it's [sic] essence into the armor.
You can find bloody rags at military camps, Castle Volkihar, and various other locations throughout Skyrim.
To temper Elven Blood Armor and Weapons, you will need corundum and moonstone.
###Installation
The PC version has cuirass and weapon normal and diffuse maps at 4K and other armor pieces at 2K. Metal/Environment maps are half that size.
For Xbox, only diffuse maps are included and are half the above size. To save space I have excluded the normal and metal maps, as the vanilla ones can be used instead. If you are using my mods "Xila's Light Armor" and "Xila's Elven, Glass and Blood Glass Weapons" then those textures are included. For folks that aren't using those, I have uploaded a mod called "Improved Elven Normal & Environment Maps". This is entirely optional, [sic] if you are worried about space then this is the only mod you need to have and Elven Blood Armor & Weapons will use vanilla normal and environment maps.
Should be safe to install or remove mid-save.
Credits and InfoEdit
Thank you so much to Chirabi for the incredible screenshots. You can find him here on nexus [sic]:
https://next.nexusmods.com/profile/Bec0Fi/mods
Thanks to TheOscar0 for helping me with the idea:
https://creations.bethesda.net/en/skyrim/all?author_displayname=TheOscar0
Thank you to Shahadut for doing the material layer separation.
Assets were sourced from Adobe Stock and GameTextures.com
You can find my links and other work on my website, [Skypocalypse.com]
CategoriesEdit
- Armor
- Gear
- Items and Objects - World
- Load Order Neutral
- Weapons