Skyrim Mod:Mod File Format/MODL Field
< Mod / Skyrim: Skyrim Mod: File Formats: Mod File Format: FieldsThis structure is seen in many records, though often with different field names. MODL/MODT/MODS is the most common, and is used in the example below, but destruction data uses DMDL/DMDS/DMDT, RACE records use ANAM/MODT/MODS for some models while others still use the normal naming, and still other records like ARMA and ARMO number the models with naming like MOD2/MO2T/MO2S. Whatever it's named, the first field is required if the model is present at all; the other two are optional.
C | SubRecord | Name | Type/Size | Info |
---|---|---|---|---|
+ | MODL | model | zstring | World model filename. |
- | MODT | Model Texture Data | MODT | Model Texture Data |
- | MODS | Alternate Textures | list[TextureCount] | Alternate Textures |
|
uint32 | Number of entries (remaining fields) | ||
|
uint32 | |||
|
char[StringLength] | 3D name | ||
|
formID | New Texture (TXST) | ||
|
uint32 | 3D Index |