SMQN are "Story Manager Quest Nodes", which are leaves in a tree structure formed from SMBN, SMEN and other SMQN forms. These are extremely similar to Branch Nodes except that they have extra fields which involve an actual QUST record.
C | V | Field | Name | Type/Size | Info |
---|---|---|---|---|---|
- | EDID | Editor ID | zstring | ||
+ | PNAM | Parent | formID | Reference to parent SMQN, SMBN or SMEN | |
+ | SNAM | sibling | formID | 0 (If first child) or reference to prior sibling | |
+ | CITC | CTDA count | uint32 | Count of CTDA entries | |
* | CTDA | Condition Data | CTDA | CTDA records (CITC count) | |
- | CIS2 | variable name | zstring | Optional variable name eg "::playerAllegiance_var" may be passed to next CTDA only? | |
+ | DNAM | flags | uint32 | Flags, 0x01 and also very large (0x10000, 0x100000) | |
+ | XNAM | unknown | uint32? | Always 0 | |
+ | QNAM | NNAM count | uint32 | Count of NNAM (QUST) entries | |
* | NNAM | Quest node | formID | QUST formids (QNAM count, each optionally followed by RNAM) | |
* | RNAM | reset time | float | Hours[verification needed] till reset CK shows value divided by 24 labeled as hours till reset, but that should probably be days |