Open main menu

UESPWiki β

Tribunal:Leveled Lists

< Tribunal: Creatures / Items(Redirected from Tribunal:Random golden sedge)

Leveled Lists are used to spawn random items inside containers, based on the player's level. Simply put, it is a list of items paired with level requirements, which are used for comparison with the player's level.

They are also used to spawn random creatures (or NPCs). However, the level requirements have nothing to do with the creatures' actual in-game levels.

One leveled list always represents either one random item / creature spawned, or none at all.

Aside from creatures, items and NPCs, leveled lists can also contain leveled sub-lists, which are only considered if the player meets their level requirement in the parent list first.

NotesEdit

  • Pick From - Choosing an entry from a leveled list is a two-stage process. First, all entries that have level requirements higher than the player's level are ignored. The second stage, if there's any, depends on the value of this setting.
    • Top - Only the top level of the remaining entries are considered for spawning; lower levels are ignored. For example goblin_health will only spawn Quality Restore Health potions for level 23 players. Bargain Restore Health potions, while initially qualified, will be ignored in the second stage.
    • All - Otherwise, all remaining entries are considered for spawning; no other entries are ignored. For example, db_assassins can spawn a Dark Brotherhood Journeyman or a Dark Brotherhood Apprentice for level 8 players. The other Dark Brotherhood assassins are, of course, disqualified in the first stage.
  • Chance None - Indicates the probability of spawning nothing, which is applicable only for the current list. If the current list picks a sub-list, then the Chance None setting of that sub-list will also be considered. Thus, even with a Chance None value of zero, there are still other scenarios where the list returns nothing.
  • Multi - Containers can have several items from the same leveled list. This setting defines how those items are picked.
    • Stack - There is only one stack of one item type, which is picked only once.
    • Mixed - The items are picked from the list multiple times.
  • (Level) Creature / Item / NPC - if the player's level is below the indicated level, the corresponding creature, item, NPC or leveled sub-list will not be considered for spawning.

CreaturesEdit

Durzogs
in_durzogs
Pick From: All Chance None: 0
Dwemer Constructs
in_dwe_all_tribunal
Pick From: All Chance None: 0
Goblins
in_goblins
Pick From: All Chance None: 0
Undead
in_tomb_all_lev_trib
Pick From: All Chance None: 0

IngredientsEdit

Ingredients
random_adamantium
Pick From: All Chance None: 40
Multi: Stack
random_bulbs
Pick From: All Chance None: 30
Multi: Stack
random_stalks
Pick From: All Chance None: 30
Multi: Stack
random_timsa
Pick From: All Chance None: 30
Multi: Stack
random_rye
Pick From: All Chance None: 0
Multi: Stack
Ingredients (cont.)
random_sweetpulp
Pick From: All Chance None: 30
Multi: Stack
random_cabbage
Pick From: All Chance None: 30
Multi: Stack
random_spines
Pick From: All Chance None: 30
Multi: Stack
random_golden_sedge
Pick From: All Chance None: 30
Multi: Stack
random_noble_sedge
Pick From: All Chance None: 30
Multi: Stack

ItemsEdit

Goblin Health Potions
goblin_health
Pick From: Top Chance None: 0
Multi: Stack
Goblin Weapons
goblin_weapons_random
Pick From: All Chance None: 0
Multi: Stack

NPCsEdit

Dark Brotherhood Assassins
db_assassins
Pick From: All Chance None: 0